Essentials

Forretress

Forretress

bug steel

Abilities

Sturdy

Protects against one-hit KO moves.

Damage Taken

  • bug ½
  • dark ½
  • dragon ½
  • electric 1
  • fighting 1
  • fire 4
  • flying 1
  • ghost ½
  • grass ¼
  • ground 1
  • ice ½
  • normal ½
  • poison 0
  • psychic ½
  • rock 1
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
205
Original Johto
94 Gold, Silver, Crystal
Updated Johto
94 HeartGold, SoulSilver

Names

Japanese
フォレトス (foretosu)
Official Roomaji
Foretos
Korean
쏘콘
Chinese
佛烈托斯
French
Foretress
German
Forstellka

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Steps to hatch
5120 Search:

Compatibility

  • Caterpie
  • Weedle
  • Paras
  • Venonat
  • Scyther
  • Pinsir
  • Ledyba
  • Spinarak
  • Yanma
  • Pineco
  • Gligar
  • Shuckle
  • Heracross
  • Wurmple
  • Surskit
  • Nincada
  • Volbeat
  • Illumise
  • Trapinch
  • Kricketot
  • Burmy
  • Combee
  • Skorupi

Training

Base EXP
118 Search:
1685 EXP at level
Effort points
  • 2 Defense
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
PinecoPineco Forretress Forretress Level up, starting at level 31

Stats

Pctile Min IVs Max IVs
HP
75
68.1 323 354
Attack
90
73.0 248 279
Defense
140
97.5 348 379
Special Attack
60
42.4 188 219
Special Defense
60
41.0 188 219
Speed
40
19.4 148 179
Total
465
61.8

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.

HeartGold

Its entire body is shielded by a steel-hard shell. What lurks inside this shell is a total mystery.

SoulSilver

It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.

Sprites

Forretress Forretress Forretress Forretress

Miscellany

Species
Bagworm Search:
Color
purple Search:
Cry
download mp3
Habitat Generation 3
forest Search:
Pawprint
Forretress
Shape
Pomaceous Search:

Height

Trainer dude

Forretress
12

3'11.2"
1.2 m

Weight

Trainer dudette

Forretress
1258

277.3 lb
125.8 kg

Locations

Moves

Bug and steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Forretress's higher Attack, and have their class highlighted in green.

Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum
HeartGold, SoulSilver
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Toxic Spikes poison None 20 0 0%

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

Bug Bite bug Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

8 8 8 6 6 Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

9 Bug Bite bug Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

15 15 15 9 12 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

22 22 22 12 17 Rapid Spin normal Physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

29 29 29 17 20 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

31 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

20 23 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

23 28 Spikes ground None 20 0 100%

Scatters Spikes, hurting opposing Pokémon that switch in.

28 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

31 31 Mirror Shot steel Special 10 65 85%

Has a 30% chance to lower the target's Accuracy by one level.

33 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

39 39 39 33 38 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

49 49 49 Spikes ground None 20 0 100%

Scatters Spikes, hurting opposing Pokémon that switch in.

38 45 Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

45 50 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

59 59 59 50 55 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

57 62 Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

62 67 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum
HeartGold, SoulSilver
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Block normal None 5 0 100%

Prevents the target from leaving battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bug Bite bug Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot bug None 40 0 95%

Lowers the target's Speed by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum
HeartGold, SoulSilver
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 Sweet Scent normal None 20 0 100%

Lowers the target's Evasion by one level.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

19 19 19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

37 37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

64 64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

74 74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links