Essentials

Shuckle

Shuckle

Bug Rock

Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Dream Ability

Contrary

Inverts stat modifiers.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 2
National
213
Original Johto
166 Gold, Silver, Crystal
Updated Johto
168 HeartGold, SoulSilver

Names

German
Pottrott
French
Caratroc
Chinese
壺壺
Korean
단단지
Japanese
ツボツボ (tsubotsubo)
Official Roomaji
Tsubotsubo

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
80 Search:
1142 EXP at level
Effort points
  • 1 Defense
  • 1 Special Defense
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Ruby, Sapphire, Emerald 100% Oran Berry Oran Berry
FireRed, LeafGreen 100% Berry Juice Berry Juice
Diamond, Pearl, Platinum 100% Oran Berry Oran Berry
HeartGold, SoulSilver 100% Berry Juice Berry Juice
Generation 5 100% Berry Juice Berry Juice

Evolution

Baby Basic Stage 1 Stage 2
Shuckle

Stats

Pctile Min IVs Max IVs
HP
20
0.7 213 244
Attack
10
0.5 88 119
Defense
230
99.9 528 559
Special Attack
10
0.2 88 119
Special Defense
230
99.9 528 559
Speed
5
0.1 78 109
Total
505
78.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★☆☆☆
Skill
★☆
Stamina
★★★★★
Jump
★★
Total
10/10/15

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It stores berries in its shell. The berries eventually ferment to become delicious juices.

HeartGold

The berries it stores in its vase-like shell decompose and become a gooey liquid.

SoulSilver

It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.

Generation 5
Black, White

It stores berries in its shell. The berries eventually ferment to become delicious juices.

Sprites

Shuckle Shuckle Shuckle Shuckle

Miscellany

Species
Mold Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Shuckle
Shape
Chitinous Search:

Height

${_("Trainer dude")}

Shuckle
6

1'11.6"
0.6 m

Weight

${_("Trainer dudette")}

Shuckle
205

45.2 lb
20.5 kg

Locations

Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Bug and Rock moves get STAB, and have their type highlighted in green.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Withdraw Water non-damaging 40

Raises the user's Defense by one stage.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

9 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Withdraw Water non-damaging 40

Raises the user's Defense by one stage.

Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

14 9 7 Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

9 9 13 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

14 14 Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

23 23 22 14 19 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

28 28 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

27 22 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

37 37 35 27 25 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

40 35 31 Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

40 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

37 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

48 48 43 Power Trick Psychic non-damaging 10

User swaps Attack and Defense.

49 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

55 Power Split Psychic non-damaging 10

Averages Attack and Special Attack with the target.

55 Guard Split Psychic non-damaging 10

Averages Defense and Special Defense with the target.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • Acupressure Normal non-damaging 30

Raises one of a friendly Pokémon's stats at random by two stages.

• Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

• • • Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

• • • Knock Off Dark physical 20 20 100%

Target drops its held item.

• • • Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

• Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

• • • Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• • • • • Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot Bug non-damaging 40 95%

Lowers the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

69 69 69 Rock Polish Rock non-damaging 20

Raises the user's Speed by two stages.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links