Essentials

Trapinch

Trapinch

Ground

Abilities

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Arena Trap

Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

Dream Ability

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 3
National
328
Hoenn
116 Ruby, Sapphire, Emerald

Names

Chinese
大顎蟻
German
Knacklion
French
Kraknoix
Korean
톱치
Japanese
ナックラー (nakkuraa)
Official Roomaji
Nuckrar

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
73 Search:
1042 EXP at level
Effort points
  • 1 Attack
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 5% Soft Sand Soft Sand
Generation 4 5% Soft Sand Soft Sand
Generation 5 5% Soft Sand Soft Sand

Evolution

Baby Basic Stage 1 Stage 2
Trapinch Vibrava Level up, starting at level 35 Flygon Level up, starting at level 45

Stats

Pctile Min IVs Max IVs
HP
45
16.3 263 294
Attack
100
80.6 268 299
Defense
45
18.3 158 189
Special Attack
45
23.7 158 189
Special Defense
45
18.1 158 189
Speed
10
0.5 88 119
Total
290
12.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★✯✯☆☆
Skill
★✯☆
Stamina
★✯✯☆☆
Jump
★★
Total
6/11/17

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.

HeartGold, SoulSilver

Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.

Generation 5
Black, White

It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.

Sprites

Trapinch Trapinch Trapinch Trapinch

Miscellany

Species
Ant Pit Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Trapinch
Shape
Chitinous Search:

Height

${_("Trainer dude")}

Trapinch
7

2'3.6"
0.7 m

Weight

${_("Trainer dudette")}

Trapinch
150

33.1 lb
15.0 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl

Moves

Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Trapinch's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

9 9 9 9 Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

17 17 17 17 Faint Attack Dark physical 20 60

Never misses.

25 25 25 25 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

33 33 33 33 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

41 41 41 41 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

49 49 49 49 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

57 57 57 57 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

65 65 65 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

73 73 73 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

81 81 81 Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

89 89 89 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

• Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

• • • Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

• • • • Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

• • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links