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Spinarak


Main Pokédex page | Flavor text and images

General

Spinarak
bug poison

Abilities

Insomnia
This Pokémon cannot become Asleep.
Swarm
When this Pokémon's HP is 1/3 its max or lower, its Bug moves do 50% more damage.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
167
Gold/Silver/Crystal Johto
32
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
イトマル
Romaji
Itomaru

Flavor

Height
1'7.7" or 0.5 m
Weight
18.7 lb or 8.5 kg
Species
String Spit
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
Steps to hatch
3,840
Compatible with
25 families; 50 total Pokémon

In the Wild

Base EXP
54 or 0x36
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
fast
Effort points
1 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
167 Spinarak Base form 168 Ariados Raise to level 22

Stats

Stat Base Max Stat %ile
L50 L100
HP
40
147 284 8.9
Attack
60
112 219 31.2
Defense
40
92 179 11.2
Special Attack
40
92 179 13.8
Special Defense
40
92 179 10.3
Speed
30
82 159 6.3
Average
41.7
- - 7.9

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Spinarak's Attack is higher, so it will inflict more damage with physical () moves.

Spinarak gets the STAB from bug and poison moves.

Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
-- -- -- -- String Shot bug none 40 -- 95% Lowers the target's Speed.
6 6 6 5 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
11 11 11 8 Constrict normal physical 35 10 100% Has a 10% chance to lower the target's Speed.
12 Leech Life bug physical 15 20 100% Heals the user by half the damage the target receives.
17 17 17 15 Night Shade ghost special 15 varies 100% Inflicts damage equal to the user's level.
19 Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
22 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
23 23 23 Leech Life bug physical 15 20 100% Heals the user by half the damage the target receives.
26 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
29 Spider Web bug none 10 -- 100% Prevents the target from leaving battle.
30 30 30 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
33 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
36 Pin Missile bug physical 20 14 85% Hits 2-5 times in one turn.
37 37 37 Spider Web bug none 10 -- 100% Prevents the target from leaving battle.
40 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
43 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
45 45 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
45 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
53 53 53 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Diamond/Pearl/Platinum Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum SonicBoom normal special 20 varies 90% Inflicts 20 points of damage.
Chains Diamond/Pearl/Platinum Toxic Spikes poison none 20 -- 0% Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Growth normal none 40 -- 100% Raises the user's Special Attack.
xd Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Spinarak in other Pokédexes