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Pinsir


Main Pokédex page | Flavor text and images

General

Pinsir
bug

Abilities

Hyper Cutter
This Pokémon cannot have its Attack lowered.
Mold Breaker
Enemy Pokémon cannot prevent attacks with abilities.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
127
Gold/Silver/Crystal Johto
112
Ruby/Sapphire/Emerald Hoenn
167
Diamond/Pearl Sinnoh
n/a

Names

Japanese
カイロス
Romaji
Kairosu

Flavor

Height
4'11.1" or 1.5 m
Weight
121.3 lb or 55 kg
Species
Stag Beetle
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
29 or 0x1d

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
Steps to hatch
6,400
Compatible with
25 families; 50 total Pokémon

In the Wild

Base EXP
200 or 0xc8
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
slow
Effort points
2 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
127 Pinsir Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
125
177 349 93.9
Defense
100
152 299 82.8
Special Attack
55
107 209 33.9
Special Defense
70
122 239 53.1
Speed
85
137 269 71.6
Average
83.3
- - 79.5

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.

Locations

Route 229

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 229

Move List

See also: This list in the move search

See also: Contest list

Pinsir's Attack is higher, so it will inflict more damage with physical () moves.

Pinsir gets the STAB from bug moves.

Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
-- -- -- -- -- ViceGrip normal physical 30 55 100% Inflicts regular damage.
7 4 Bind normal physical 20 15 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
13 8 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
21 13 Bind normal physical 20 15 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
19 13 Harden normal none 30 -- 100% Raises the user's Defense.
25 18 Revenge fighting physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
25 25 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
31 21 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
25 Harden normal none 30 -- 100% Raises the user's Defense.
25 Vital Throw fighting physical 10 70 100% -1 Goes last. Never misses.
30 X-Scissor bug physical 15 80 100% Inflicts regular damage.
30 30 31 37 Guillotine normal physical 5 varies 30% Causes a one-hit KO.
35 Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
36 36 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
38 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
43 43 Harden normal none 30 -- 100% Raises the user's Defense.
37 43 42 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
47 Guillotine normal physical 5 varies 30% Causes a one-hit KO.
49 49 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
52 Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
54 54 43 49 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Close Combat fighting physical 5 120 100% Lowers the user's Defense and Special Defense after inflicting damage.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Faint Attack dark physical 20 60 100% Never misses.
Chains Ruby/Sapphire Diamond/Pearl/Platinum False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains Diamond/Pearl/Platinum Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Fury Attack normal physical 20 15 85% Hits 2-5 times in one turn.
Chains Diamond/Pearl/Platinum Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Rock Throw rock physical 15 50 90% Inflicts regular damage.
xd Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 08 08 Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 49 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 19 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 17 17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Chains 50 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 03 03 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Pinsir in other Pokédexes