Essentials

Pinsir

Pinsir

bug

Abilities

Hyper Cutter
This Pokemon cannot have its Attack lowered.
Mold Breaker
Enemy Pokemon cannot prevent attacks with abilities.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting ½
  • fire 2
  • flying 2
  • ghost 1
  • grass ½
  • ground ½
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
127
Kanto Generation 1
127
Johto Generation 2
112
Hoenn Generation 3
167
Johto Generation 4
113

Names

Japanese
カイロス (kairosu)
Official Roomaji
Kailios
Korean
쁘사이저
Chinese
大甲
French
Scarabrute
German
Pinsir

Breeding

Gender
½ male, ½ female
Egg groups
  • Bug
Steps to hatch
6400

Compatibility

  • Caterpie
  • Weedle
  • Paras
  • Venonat
  • Scyther
  • Pinsir
  • Ledyba
  • Spinarak
  • Yanma
  • Pineco
  • Gligar
  • Shuckle
  • Heracross
  • Wurmple
  • Surskit
  • Nincada
  • Volbeat
  • Illumise
  • Trapinch
  • Kricketot
  • Burmy
  • Combee
  • Skorupi

Training

Base EXP
200
2857 EXP at level
Effort points
  • 2 Attack
Capture rate
45
Base happiness
70
Growth rate
slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Pinsir Pinsir

Stats

Pctile Min IVs Max IVs
HP
65
52.0 303 334
Attack
125
94.7 318 349
Defense
100
83.9 268 299
Special Attack
55
35.3 178 209
Special Defense
70
55.0 208 239
Speed
85
72.9 238 269
Total
500
76.2

Flavor

Flavor Text

Diamond
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Pearl
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Platinum
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Heart Gold
With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Soul Silver
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

Sprites

Pinsir Pinsir Pinsir Pinsir

Miscellany

Species
Stag Beetle
Color
brown
Cry
download mp3
Habitat Generation 3
forest
Pawprint
Pinsir
Shape
Anthropomorphic

Height

Trainer dude

Pinsir
15

4'11.1"
1.5 m

Weight

Trainer dudette

Pinsir
550

121.3 lb
55.0 kg

Locations

Blue Blue
Yellow Yellow
Pearl Pearl
Platinum Platinum

Moves

RedBlue Yellow Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
ViceGrip normal Physical 30 55 100%

Inflicts regular damage with no additional effect.

7 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

21 13 7 4 Bind normal Physical 20 15 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25 25 19 13 8 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

25 19 13 Harden normal None 30 0 100%

Raises the user's Defense by one level.

25 18 Revenge fighting Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

30 30 31 Guillotine normal Physical 5 1 30%

Causes a one-hit KO.

36 36 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

43 43 Harden normal None 30 0 100%

Raises the user's Defense by one level.

49 49 Slash normal Physical 20 70 100%

Has an increased chance for a critical hit.

31 21 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

37 Guillotine normal Physical 5 1 30%

Causes a one-hit KO.

25 Vital Throw fighting Physical 10 70 100% -1

Never misses.

30 X-Scissor bug Physical 15 80 100%

Inflicts regular damage with no additional effect.

35 Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

54 54 38 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

37 43 42 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

47 Guillotine normal Physical 5 1 30%

Causes a one-hit KO.

52 Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

43 49 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

RedBlue Yellow Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Close Combat fighting Physical 5 120 100%

Lowers the user's Defense and Special Defense by one level after inflicting damage.

Faint Attack dark Physical 20 60 100%

Never misses.

False Swipe normal Physical 40 40 100%

Cannot lower the target's HP below 1.

Feint normal Physical 10 50 100% 2

Only works if the target uses Protect or Detect on this turn.

Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

RedBlue Yellow Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver String Shot bug None 40 0 95%

Lowers the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

RedBlue Yellow Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

17 17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

19 19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

20 20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

54 False Swipe normal Physical 40 40 100%

Cannot lower the target's HP below 1.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

81 X-Scissor bug Physical 15 80 100%

Inflicts regular damage with no additional effect.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

49 Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

50 50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

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