Essentials

Pinsir

Pinsir

Bug

Abilities

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

Dream Ability

Moxie

Raises Attack one stage upon KOing a Pokémon.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
127
Kanto
127 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
112 Gold, Silver, Crystal
Hoenn
167 Ruby, Sapphire, Emerald
Updated Johto
113 HeartGold, SoulSilver

Names

French
Scarabrute
Chinese
大甲
German
Pinsir
Korean
쁘사이저
Japanese
カイロス (kairosu)
Official Roomaji
Kailios

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
200 Search:
2857 EXP at level
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Pinsir

Stats

Pctile Min IVs Max IVs
HP
65
49.9 303 334
Attack
125
94.0 318 349
Defense
100
85.3 268 299
Special Attack
55
35.8 178 209
Special Defense
70
56.2 208 239
Speed
85
72.3 238 269
Total
500
76.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★★★✯☆
Skill
★✯✯☆
Stamina
★✯✯✯☆
Jump
★★☆
Total
8/15/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

HeartGold

With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

SoulSilver

It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

Generation 5
Black, White

It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.

Sprites

Pinsir Pinsir Pinsir Pinsir

Miscellany

Species
Stag Beetle Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Pinsir
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Pinsir
15

4'11.1"
1.5 m

Weight

${_("Trainer dudette")}

Pinsir
550

121.3 lb
55.0 kg

Locations

Blue Blue
Yellow Yellow
Ruby Ruby
Sapphire Sapphire
Emerald Emerald
LeafGreen LeafGreen
Pearl Pearl
Platinum Platinum

Moves

Bug moves get STAB, and have their type highlighted in green.

Physical moves better suit Pinsir's higher Attack, and have their class highlighted in green.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
ViceGrip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

7 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

21 13 7 4 4 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25 25 19 13 8 8 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

25 19 13 13 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

25 18 18 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

30 30 31 Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

36 36 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

43 43 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

49 49 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

31 21 21 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

37 Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

25 25 Vital Throw Fighting physical 10 70 -1

Never misses.

30 30 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

35 35 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

54 54 38 38 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

37 43 42 42 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

47 47 Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

52 52 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

43 49 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

• • Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

• • • Faint Attack Dark physical 20 60

Never misses.

• • False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

• • Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

• • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

• Me First Normal non-damaging 20 *

Uses the target's move against it before it attacks, with power increased by half.

• • Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot Bug non-damaging 40 95%

Lowers the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up Fighting non-damaging 20

Raises the user's Attack and Defense by one stage.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

17 17 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

19 19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 31 Mimic Normal non-damaging 10

Copies the target's last used move.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

49 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 50 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links