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Venonat


Main Pokédex page | Flavor text and images

General

Venonat
bug poison

Abilities

Compoundeyes
This Pokémon's moves receive a 30% increase in Accuracy.
Tinted Lens
This Pokémon inflicts double damage with not-very-effective moves.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
48
Gold/Silver/Crystal Johto
108
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
コンパン
Romaji
Konpan

Flavor

Height
3'3.4" or 1 m
Weight
66.1 lb or 30 kg
Species
Insect
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
65 or 0x41

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
Steps to hatch
5,120
Compatible with
25 families; 50 total Pokémon

In the Wild

Base EXP
75 or 0x4b
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
48 Venonat Base form 49 Venomoth Raise to level 31

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
55
107 209 26.8
Defense
50
102 199 24.9
Special Attack
40
92 179 13.8
Special Defense
55
107 209 31.4
Speed
45
97 189 23.5
Average
50.8
- - 20.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its big eyes are actually clusters of tiny eyes. At night, its kind is drawn by light.

Locations

Route 229

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 229 22 Poké Radar 2%

Move List

See also: This list in the move search

See also: Contest list

Venonat's Attack is higher, so it will inflict more damage with physical () moves.

Venonat gets the STAB from bug and poison moves.

Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
-- -- -- Foresight normal none 5 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
-- -- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
11 9 9 5 Supersonic normal none 20 -- 55% Confuses the target.
19 17 17 11 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
24 22 20 20 13 PoisonPowder poison none 35 -- 75% Poisons the target.
27 27 25 25 17 Leech Life bug physical 15 20 100% Heals the user by half the damage the target receives.
30 30 28 28 23 Stun Spore grass none 30 -- 75% Paralyzes the target.
35 35 33 33 25 Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
38 38 36 36 29 Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
35 Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
37 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
41 Poison Fang poison physical 15 50 100% Has a 30% chance to badly Poison the target.
43 43 41 41 47 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
Chains Diamond/Pearl Bug Bite bug physical 20 60 100% Inflicts double damage if the user is holding a berry.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains Diamond/Pearl Morning Sun normal none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Chains Diamond/Pearl Toxic Spikes poison none 20 -- 0% Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 21 21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 29 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 46 46 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 02 02 Razor Wind normal special 10 80 100% User charges for one turn before attacking.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 50 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains 39 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 30 30 Teleport psychic none 20 -- 100% Immediately ends wild battles.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 04 04 Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.

Venonat in other Pokédexes