Essentials

Venonat

Venonat

Bug Poison

Abilities

Compoundeyes

Increases moves' accuracy to 1.3×.

Tinted Lens

Doubles damage inflicted with not-very-effective moves.

Dream Ability

Run Away

Ensures success fleeing from wild battles.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting ¼
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
48
Kanto
48 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
108 Gold, Silver, Crystal
Updated Johto
109 HeartGold, SoulSilver

Names

German
Bluzuk
Korean
콘팡
Chinese
毛球
French
Mimitoss
Japanese
コンパン (konpan)
Official Roomaji
Kongpang

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
75 Search:
1071 EXP at level
Effort points
  • 1 Special Defense
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Venonat Venomoth Level up, starting at level 31

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
55
26.5 178 209
Defense
50
25.9 168 199
Special Attack
40
16.7 148 179
Special Defense
55
33.6 178 209
Speed
45
25.1 158 189
Total
305
18.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★✯☆
Skill
★✯☆
Stamina
★✯✯☆
Jump
★★☆
Total
7/13/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Its big eyes are actually clusters of tiny eyes. At night, its kind is drawn by light.

HeartGold

Its eyes also function as radar units. It catches and eats small bugs that hide in darkness.

SoulSilver

Poison oozes from all over its body. It catches and eats small bugs at night that are attracted by light.

Generation 5
Black, White

Its big eyes are actually clusters of tiny eyes. At night, its kind is drawn by light.

Sprites

Venonat Venonat Venonat Venonat

Miscellany

Species
Insect Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Venonat
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Venonat
10

3'3.4"
1.0 m

Weight

${_("Trainer dudette")}

Venonat
300

66.1 lb
30.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Bug and Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Venonat's higher Attack, and have their class highlighted in green.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

11 9 9 5 5 Supersonic Normal non-damaging 20 55%

Confuses the target.

19 17 17 11 11 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

24 22 20 20 13 13 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

27 27 25 25 17 17 Leech Life Bug physical 15 20 100%

Heals the user by half the damage inflicted.

30 30 28 28 23 23 Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

35 35 33 33 25 25 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

38 38 36 36 29 29 Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

35 35 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

37 37 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

41 41 Poison Fang Poison physical 15 50 100%

Has a 30% chance to badly poison the target.

43 43 41 41 47 47 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

• • • • Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

• • • • Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

• • Morning Sun Normal non-damaging 5

Heals the user by half its max HP. Affected by weather.

• Rage Powder Bug non-damaging 20 3

Redirects the target's single-target effects to the user for this turn.

• • • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• Skill Swap Psychic non-damaging 10

User and target swap abilities.

• • Toxic Spikes Poison non-damaging 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot Bug non-damaging 40 95%

Lowers the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Red, Blue Yellow Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

21 21 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

22 22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 Swift Normal special 20 60

Never misses.

33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

46 46 Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

H5 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 50 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links