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Sunflora


Main Pokédex page | Flavor text and images

General

Sunflora
grass

Abilities

Chlorophyll
This Pokémon's Speed doubles during Sunny Day.
Solar Power
This Pokémon's max HP lowers and Special Attack rises one level during Sunny Day.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
192
Gold/Silver/Crystal Johto
103
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
キマワリ
Romaji
Kimawari

Flavor

Height
2'7.5" or 0.8 m
Weight
18.7 lb or 8.5 kg
Species
Sun
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
7: Plant
Steps to hatch
5,120
Compatible with
18 families; 45 total Pokémon

In the Wild

Base EXP
146 or 0x92
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
poly
Effort points
2 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
191 Sunkern Base form 192 Sunflora Use a Sun Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
75
182 354 65.5
Attack
75
127 249 51.1
Defense
55
107 209 32.9
Special Attack
105
157 309 88.6
Special Defense
85
137 269 72.8
Speed
30
82 159 6.3
Average
70.8
- - 52.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Sunflora's Special Attack is higher, so it will inflict more damage with special () moves.

Sunflora gets the STAB from grass moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
-- -- -- Pound normal physical 35 40 100% Inflicts regular damage.
4 6 -- Growth normal none 40 -- 100% Raises the user's Special Attack.
5 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
9 Ingrain grass none 20 -- 100% Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
13 GrassWhistle grass none 15 -- 55% Puts the target to Sleep.
10 13 Razor Leaf grass physical 25 55 95% Has an increased chance for a critical hit.
17 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
18 Ingrain grass none 20 -- 100% Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
25 21 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
25 Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
29 Razor Leaf grass physical 25 55 95% Has an increased chance for a critical hit.
19 30 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
31 37 33 Petal Dance grass special 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
37 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
46 42 41 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
43 Leaf Storm grass special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Sunflora in other Pokédexes