Essentials

Sunflora

Sunflora

grass

Abilities

Chlorophyll
This Pokemon's Speed doubles during Sunny Day.
Solar Power
This Pokemon's max HP lowers and Special Attack rises one level during Sunny Day.

Damage Taken

  • bug 2
  • dark 1
  • dragon 1
  • electric ½
  • fighting 1
  • fire 2
  • flying 2
  • ghost 1
  • grass ½
  • ground ½
  • ice 2
  • normal 1
  • poison 2
  • psychic 1
  • rock 1
  • steel 1
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
192
Johto Generation 2
103
Johto Generation 4
104

Names

Japanese
キマワリ (kimawari)
Official Roomaji
Kimawari
Korean
해루미
Chinese
向日花怪
French
Héliatronc
German
Sonnflora

Breeding

Gender
½ male, ½ female
Egg groups
  • Plant
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Oddish
  • Paras
  • Bellsprout
  • Exeggcute
  • Tangela
  • Chikorita
  • Hoppip
  • Sunkern
  • Lotad
  • Seedot
  • Shroomish
  • Roselia
  • Cacnea
  • Tropius
  • Turtwig
  • Cherubi
  • Carnivine
  • Snover

Training

Base EXP
146
2085 EXP at level
Effort points
  • 2 Special Attack
Capture rate
120
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
SunkernSunkern Sunflora Sunflora Use a certain item: Sun Stone

Stats

Pctile Min IVs Max IVs
HP
75
68.1 323 354
Attack
75
53.3 218 249
Defense
55
34.6 178 209
Special Attack
105
88.8 278 309
Special Defense
85
73.8 238 269
Speed
30
8.4 128 159
Total
425
51.1

Flavor

Flavor Text

Diamond
It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.
Pearl
It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.
Platinum
It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.
Heart Gold
It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still.
Soul Silver
In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets.

Sprites

Sunflora Sunflora Sunflora Sunflora

Miscellany

Species
Sun
Color
yellow
Cry
download mp3
Habitat Generation 3
grassland
Pawprint
Sunflora
Shape
Anthropomorphic

Height

Trainer dude

Sunflora
8

2'7.5"
0.8 m

Weight

Trainer dudette

Sunflora
85

18.7 lb
8.5 kg

Locations

Moves

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Absorb grass Special 25 20 100%

Heals the user by half the damage inflicted.

Pound normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

4 6 Growth normal None 40 0 100%

Raises the user's Special Attack by one level.

10 13 Razor Leaf grass Physical 25 55 95%

Has an increased chance for a critical hit.

5 Mega Drain grass Special 15 40 100%

Heals the user by half the damage inflicted.

18 9 Ingrain grass None 20 0 100%

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13 GrassWhistle grass None 15 0 55%

Puts the target to sleep.

17 Leech Seed grass None 10 0 90%

Seeds the target, stealing HP from it every turn.

25 21 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

25 Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

19 30 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

29 Razor Leaf grass Physical 25 55 95%

Has an increased chance for a critical hit.

31 37 33 Petal Dance grass Special 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

37 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

46 42 41 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

43 Leaf Storm grass Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 09 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 Sweet Scent normal None 20 0 100%

Lowers the target's Evasion by one level.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

External Links