Essentials

Vileplume

Vileplume

Grass Poison

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Dream Ability

Effect Spore

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting ½
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
45
Kanto
45 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
85 Gold, Silver, Crystal
Hoenn
90 Ruby, Sapphire, Emerald
Updated Johto
85 HeartGold, SoulSilver

Names

German
Giflor
Korean
라플레시아
Chinese
霸王花
French
Rafflesia
Japanese
ラフレシア (rafureshia)
Official Roomaji
Ruffresia

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Plant
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
184 Search:
2628 EXP at level
Effort points
  • 3 Special Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Oddish Gloom Level up, starting at level 21 Vileplume Use a Leaf Stone
Bellossom Use a Sun Stone

Stats

Pctile Min IVs Max IVs
HP
75
67.4 323 354
Attack
80
57.8 228 259
Defense
85
72.6 238 269
Special Attack
100
84.3 268 299
Special Defense
90
80.3 248 279
Speed
50
31.3 168 199
Total
480
65.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★✯✯
Skill
★✯✯
Stamina
★★✯✯✯
Jump
★★☆
Total
7/15/16

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.

HeartGold

It has the world’s largest petals. With every step, the petals shake out heavy clouds of toxic pollen.

SoulSilver

The bud bursts into bloom with a bang. It then starts scattering allergenic, poisonous pollen.

Generation 5
Black, White

Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.

Sprites

Vileplume Vileplume Vileplume Vileplume
Vileplume Vileplume Vileplume Vileplume

Miscellany

Species
Flower Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Vileplume
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Vileplume
12

3'11.2"
1.2 m

Weight

${_("Trainer dudette")}

Vileplume
186

41.0 lb
18.6 kg

Locations

Moves

Grass and Poison moves get STAB, and have their type highlighted in green.

Special moves better suit Vileplume's higher Special Attack, and have their class highlighted in green.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

Aromatherapy Grass non-damaging 5

Cures the entire party of major status effects.

Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

44 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

15 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

53 53 53 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

65 65 65 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

17 Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

19 Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

Level up, learned by Gloom but not Vileplume
Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

52 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

PoisonPowder Poison non-damaging 35 75%

Poisons the target.

7 5 5 5 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

9 9 9 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

14 14 14 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

18 18 18 17 17 17 Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

29 29 29 Lucky Chant Normal non-damaging 30

Prevents the target from scoring critical hits for five turns.

35 35 35 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

24 24 24 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

35 35 35 41 41 41 Moonlight Normal non-damaging 5

Heals the user by half its max HP. Affected by weather.

47 47 47 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Oddish but not Vileplume
• After You Normal non-damaging 15

Makes the target act next this turn.

• • • • • Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

• • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

• Nature Power Normal non-damaging 20

Uses a move which depends upon the terrain.

• • • • • • Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

• Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • • • • Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

• • • • • • Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

• • Teeter Dance Normal non-damaging 20 100%

Confuses the target.

• • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

03 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

21 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links