Essentials

Klefki

Key Ring Pokémon

Klefki

Steel Fairy

Abilities

Prankster

Raises non-damaging moves' priority by one stage.

Hidden Ability

Magician

Steals the target's held item when the bearer uses a damaging move.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon 0
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 6
National
707
Mountain Kalos
50 X, Y
Original Alola
241 Sun, Moon
Original Ula'ula
113 Sun, Moon
Updated Alola
314 Ultra Sun, Ultra Moon
Updated Ula'ula
135 Ultra Sun, Ultra Moon

Names

Japanese
クレッフィ (kureffi)
クレッフィ
Korean
클레피
Chinese
鑰圈兒
钥圈儿
French
Trousselin
German
Clavion
Spanish
Klefki
Italian
Klefki

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
165 Search:
Effort points
  • 1 Defense
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Klefki

Stats

Pctile Min IVs Max IVs
HP
57
32.3 287 318
Attack
80
54.5 228 259
Defense
91
75.9 250 281
Special Attack
80
62.6 228 259
Special Defense
87
72.4 242 273
Speed
75
58.8 218 249
Total
470
54.7

Flavor

Flavor Text

Generation 6
X

These key collectors threaten any attackers by fiercely jingling their keys at them.

Y

It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime.

Omega Ruby

These key collectors threaten any attackers by fiercely jingling their keys at them.

Alpha Sapphire

It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime.

Generation 7
Sun

This even-tempered Pokémon has a habit of collecting keys. It will sneak into people’s homes to steal their keys.

Moon

It inserts its horn into chinks in metal, absorbing metal ions. For some reason, it collects keys.

Ultra Sun

Although it’s unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys.

Ultra Moon

Long ago it lived in mines, but once the minerals that make up its diet became scarcer, Klefki began appearing in human settlements.

Sprites

Klefki Klefki

Miscellany

Species
Key Ring Pokémon Search:
Color
Gray Search:
Cry
Shape
Pomaceous Search:

Height

Trainer dude

Klefki
2

0'7.9"
0.2 m

Weight

Trainer dudette

Klefki
30

6.6 lb
3.0 kg

Locations

X X
Y Y

Moves

Steel and Fairy moves get STAB, and have their type highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fairy Lock Fairy status 10

Prevents all Pokémon from fleeing or switching out during the next turn.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 5 5 Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

8 8 8 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

12 12 12 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

15 15 15 Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

18 18 18 Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

23 23 23 Crafty Shield Fairy status 10 3

Protects all friendly Pokémon from non-damaging moves.

27 27 27 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

32 32 32 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

34 34 34 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

36 36 36 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

40 40 40 Recycle Normal status 10

User recovers the item it last used up.

43 43 43 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

44 44 44 Magic Room Psychic status 10

Negates held items for five turns.

50 50 50 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Iron Defense Steel status 15

Raises the user's Defense by two stages.

• • • Lock-On Normal status 5

Ensures that the user's next move will hit the target.

• • • Switcheroo Dark status 10 100%

User and target swap items.

• • • Thief Dark physical 25 60 100%

Takes the target's item.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Covet Normal physical 25 60 100%

Takes the target's item.

Omega Ruby, Alpha Sapphire Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Omega Ruby, Alpha Sapphire Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Magic Room Psychic status 10

Negates held items for five turns.

Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

99 99 99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links