Essentials

Goodra

Dragon Pokémon

Goodra

Dragon

Abilities

Sap Sipper

Absorbs Grass moves, raising Attack one stage.

Hydration

Cures any major status ailment after each turn during rain.

Hidden Ability

Gooey

Lowers attacking Pokémon's Speed by one stage on contact.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric ½
  • Fairy 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 6
National
706
Mountain Kalos
21 X, Y

Names

Japanese
ヌメルゴン (numerugon)
ヌメルゴン
Korean
미끄래곤
Chinese
黏美龍
黏美龙
French
Muplodocus
German
Viscogon
Spanish
Goodra
Italian
Goodra

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Dragon
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
270 Search:
Effort points
  • 3 Special Defense
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Goomy Sliggoo Level up, starting at level 40 Goodra Level up, starting at level 50, while it is raining outside of battle

Stats

Pctile Min IVs Max IVs
HP
90
82.6 353 384
Attack
100
75.0 268 299
Defense
70
50.5 208 239
Special Attack
110
86.4 288 319
Special Defense
150
98.9 368 399
Speed
80
63.4 228 259
Total
600
91.8

Flavor

Flavor Text

Generation 6
X

This very friendly Dragon-type Pokémon will hug its beloved Trainer, leaving that Trainer covered in sticky slime.

Y

It attacks with retractable horns. It throws a punch that’s the equivalent of the force of a hundred pro boxers.

Omega Ruby

This very friendly Dragon-type Pokémon will hug its beloved Trainer, leaving that Trainer covered in sticky slime.

Alpha Sapphire

It attacks with retractable horns. It throws a punch that’s the equivalent of the force of a hundred pro boxers.

Generation 7
Moon

It gets picked on because it’s meek. But then, whoever teased it gets to feel the full force of its horns and a good swatting from its thick tail.

Ultra Sun

It’s very friendly toward people. If you grow close to it, Goodra will hug you with its sticky, slime-covered body. Don’t get mad.

Sprites

Goodra Goodra

Miscellany

Species
Dragon Pokémon Search:
Color
Purple Search:
Cry
Shape
Sciurine Search:

Height

Trainer dude

Goodra
20

6'6.7"
2.0 m

Weight

Trainer dudette

Goodra
1505

331.8 lb
150.5 kg

Locations

Moves

Dragon moves get STAB, and have their type highlighted in green.

Special moves better suit Goodra's higher Special Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

0 0 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

5 5 5 Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

5 Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

9 9 9 9 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

13 13 13 13 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

18 18 18 18 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

25 25 25 25 Rain Dance Water status 5

Changes the weather to rain for five turns.

28 28 28 28 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

32 32 32 32 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

38 38 38 38 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

47 47 47 47 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

50 50 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

55 55 50 50 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

63 63 55 55 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Goomy but not Goodra
• • • • Acid Armor Poison status 20

Raises the user's Defense by two stages.

• • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

59 59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

83 83 83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links