165 results

Start over

Name Type Class PP Power Acc Pri Effect
Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor Poison status 20 — —

Raises the user's Defense by two stages.

Agility Psychic status 30 — —

Raises the user's Speed by two stages.

Amnesia Psychic status 20 — —

Raises the user's Special Defense by two stages.

Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

Barrage Normal physical 20 15 85%

Hits 2-5 times in one turn.

Barrier Psychic status 20 — —

Raises the user's Defense by two stages.

Bide Normal physical 10 * — 1

User waits for two turns, then hits back for twice the damage it took.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Clamp Water physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

Confuse Ray Ghost status 10 — 100%

Confuses the target.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Conversion Normal status 30 — —

User's type changes to the type of one of its moves at random.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40 — —

Raises user's Defense by one stage.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Disable Normal status 20 — 100%

Disables the target's last used move for 1-8 turns.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Double Team Normal status 15 — —

Raises the user's evasion by one stage.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Explosion Normal physical 5 250 100%

User faints.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Flash Normal status 20 — 100%

Lowers the target's accuracy by one stage.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Focus Energy Normal status 30 — —

Increases the user's chance to score a critical hit.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Glare Normal status 30 — 100%

Paralyzes the target.

Growl Normal status 40 — 100%

Lowers the target's Attack by one stage.

Growth Normal status 20 — —

Raises the user's Attack and Special Attack by one stage.

Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Harden Normal status 30 — —

Raises the user's Defense by one stage.

Haze Ice status 30 — —

Resets all Pokémon's stats, accuracy, and evasion.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Hypnosis Psychic status 20 — 60%

Puts the target to sleep.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

Kinesis Psychic status 15 — 80%

Lowers the target's accuracy by one stage.

Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

Leech Seed Grass status 10 — 90%

Seeds the target, stealing HP from it every turn.

Leer Normal status 30 — 100%

Lowers the target's Defense by one stage.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Light Screen Psychic status 30 — —

Reduces damage from special attacks by 50% for five turns.

Lovely Kiss Normal status 10 — 75%

Puts the target to sleep.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Meditate Psychic status 40 — —

Raises the user's Attack by one stage.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Metronome Normal status 10 — —

Randomly selects and uses any move in the game.

Mimic Normal status 10 — —

Copies the target's last used move.

Minimize Normal status 10 — —

Raises the user's evasion by two stages.

Mirror Move Flying status 20 — —

Uses the target's last used move.

Mist Ice status 30 — —

Protects the user's stats from being changed by enemy moves.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

Poison Gas Poison status 40 — 90%

Poisons the target.

Poison Powder Poison status 35 — 75%

Poisons the target.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Recover Normal status 10 — —

Heals the user by half its max HP.

Reflect Psychic status 20 — —

Reduces damage from physical attacks by half.

Rest Psychic status 10 — —

User sleeps for two turns, completely healing itself.

Roar Normal status 20 — — -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Sand Attack Ground status 15 — 100%

Lowers the target's accuracy by one stage.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Screech Normal status 40 — 85%

Lowers the target's Defense by two stages.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Self-Destruct Normal physical 5 200 100%

User faints.

Sharpen Normal status 30 — —

Raises the user's Attack by one stage.

Sing Normal status 15 — 55%

Puts the target to sleep.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Sleep Powder Grass status 15 — 75%

Puts the target to sleep.

Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

Smokescreen Normal status 20 — 100%

Lowers the target's accuracy by one stage.

Soft-Boiled Normal status 10 — —

Heals the user by half its max HP.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

Spike Cannon Normal physical 15 20 100%

Hits 2-5 times in one turn.

Splash Normal status 40 — —

Does nothing.

Spore Grass status 15 — 100%

Puts the target to sleep.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

String Shot Bug status 40 — 95%

Lowers the target's Speed by two stages.

Struggle Normal physical 1 50 —

User takes 1/4 its max HP in recoil.

Stun Spore Grass status 30 — 75%

Paralyzes the target.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Substitute Normal status 10 — —

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Supersonic Normal status 20 — 55%

Confuses the target.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swift Normal special 20 60 —

Never misses.

Swords Dance Normal status 20 — —

Raises the user's Attack by two stages.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 — 100%

Lowers the target's Defense by one stage.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Teleport Psychic status 20 — —

Immediately ends wild battles. No effect otherwise.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 — 90%

Paralyzes the target.

Toxic Poison status 10 — 90%

Badly poisons the target, inflicting more damage every turn.

Transform Normal status 10 — —

User becomes a copy of the target until it leaves battle.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Whirlwind Normal status 20 — — -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Withdraw Water status 40 — —

Raises the user's Defense by one stage.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

Drag or double-click us!

Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.