165 results

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Name Type Class PP Power Acc Pri Effect
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Sing Normal status 15 55%

Puts the target to sleep.

Supersonic Normal status 20 55%

Confuses the target.

Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Poison Powder Poison status 35 75%

Poisons the target.

Stun Spore Grass status 30 75%

Paralyzes the target.

Sleep Powder Grass status 15 75%

Puts the target to sleep.

Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

String Shot Bug status 40 95%

Lowers the target's Speed by two stages.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Meditate Psychic status 40

Raises the user's Attack by one stage.

Agility Psychic status 30

Raises the user's Speed by two stages.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Teleport Psychic status 20

Immediately ends wild battles. No effect otherwise.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Mimic Normal status 10

Copies the target's last used move.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Double Team Normal status 15

Raises the user's evasion by one stage.

Recover Normal status 10

Heals the user by half its max HP.

Harden Normal status 30

Raises the user's Defense by one stage.

Minimize Normal status 10

Raises the user's evasion by two stages.

Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

Confuse Ray Ghost status 10 100%

Confuses the target.

Withdraw Water status 40

Raises the user's Defense by one stage.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Barrier Psychic status 20

Raises the user's Defense by two stages.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Mirror Move Flying status 20

Uses the target's last used move.

Self-Destruct Normal physical 5 200 100%

User faints.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Clamp Water physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Swift Normal special 20 60

Never misses.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Spike Cannon Normal physical 15 20 100%

Hits 2-5 times in one turn.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Kinesis Psychic status 15 80%

Lowers the target's accuracy by one stage.

Soft-Boiled Normal status 10

Heals the user by half its max HP.

High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Glare Normal status 30 100%

Paralyzes the target.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Poison Gas Poison status 40 90%

Poisons the target.

Barrage Normal physical 20 15 85%

Hits 2-5 times in one turn.

Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

Lovely Kiss Normal status 10 75%

Puts the target to sleep.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Transform Normal status 10

User becomes a copy of the target until it leaves battle.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Spore Grass status 15 100%

Puts the target to sleep.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Splash Normal status 40

Does nothing.

Acid Armor Poison status 20

Raises the user's Defense by two stages.

Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

Explosion Normal physical 5 250 100%

User faints.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Sharpen Normal status 30

Raises the user's Attack by one stage.

Conversion Normal status 30

User's type changes to the type of one of its moves at random.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Struggle Normal physical 1 50

User takes 1/4 its max HP in recoil.

Move Search

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Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.