Essentials
Abilities
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Hidden Ability
- Soundproof
Protects against sound-based moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 411
- Original Sinnoh
- 39
- Extended Sinnoh
- 39
- Original Alola
- 191
- Original Akala
- 118
- Updated Alola
- 238
- Updated Akala
- 139
Names
- Japanese
- トリデプス (toridepusu)
- トリデプス
- Official roomaji
- Trideps
- Korean
- 바리톱스
- Chinese
- 護城龍
- 护城龙
- French
- Bastiodon
- German
- Bollterus
- Spanish
- Bastiodon
- Italian
- Bastiodon
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Shieldon | Bastiodon Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 19.6 | 172 | 203 | |
Defense | 98.9 | 404 | 435 | |
Special Attack | 23.2 | 162 | 193 | |
Special Defense | 98.2 | 344 | 375 | |
Speed | 8.0 | 128 | 159 | |
Total | 67.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/17
Flavor
Flavor Text
-
When they lined up side by side, no foe could break through. They shielded their young in that way.
-
When they lined up side by side, no foe could break through. They shielded their young in that way.
Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries.
When they lined up side by side, no foe could break through. They shielded their young in that way.
Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries.
-
While it can guard against any sort of attack from the front, it is left without recourse when attacked from behind.
It lived in the same environments as Rampardos. Their fossils have been found together— seemingly from after they’d fought to the finish.
The bones of its face are huge and hard, so they were mistaken for its spine until after this Pokémon was successfully restored.
This Pokémon is from roughly 100 million years ago. Its terrifyingly tough face is harder than steel.
Sprites
Height
4'3.2"
1.3 m
Weight
329.6 lb
149.5 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Rock and Steel moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
0 | 0 | Block | 5 | — | — | Prevents the target from leaving battle. |
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— | — | Block | 5 | — | — | Prevents the target from leaving battle. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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— | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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— | — | — | — | — | — | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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— | — | — | — | — | — | — | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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19 | 19 | 19 | 19 | 19 | 19 | 19 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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30 | 30 | 30 | 30 | 30 | Block | 5 | — | — | Prevents the target from leaving battle. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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43 | 43 | 43 | 43 | 43 | 43 | 43 | Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
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52 | 52 | 51 | 51 | 51 | 51 | 51 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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58 | 58 | 58 | 58 | 58 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Shieldon but not Bastiodon | ||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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72 | 72 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |