Essentials
Pokédex Numbers
- Introduced in
- National
- 737
- Original Alola
- 28
- Original Melemele
- 28
- Original Akala
- 12
- Original Ula'ula
- 13
- Updated Alola
- 35
- Updated Melemele
- 35
- Updated Akala
- 12
- Updated Ula'ula
- 13
Names
- Japanese
- デンヂムシ (denjimushi)
- デンヂムシ
- Korean
- 전지충이
- Chinese
- 蟲電寶
- 虫电宝
- French
- Chrysapile
- German
- Akkup
- Spanish
- Charjabug
- Italian
- Charjabug
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Grubbin | Charjabug Level up, starting at level 20 | Vikavolt Level up |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 32.3 | 287 | 318 | |
Attack | 57.3 | 232 | 263 | |
Defense | 77.9 | 258 | 289 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 14.2 | 140 | 171 | |
Total | 36.2 |
Flavor
Flavor Text
-
Its body is capable of storing electricity. On camping trips, people are grateful to have one around.
From the food it digests, it generates electricity, and it stores this energy in its electric sac.
It buries itself in fallen leaves and barely moves, munching away on humus. If you accidentally step on one, you’ll get a shock!
Its stout shell provides excellent defense from attacks. It uses electricity on persistent opponents.
Sprites
Height
1'7.7"
0.5 m
Weight
23.1 lb
10.5 kg
Locations
Moves
Bug and Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Charjabug's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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— | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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— | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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— | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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— | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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— | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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4 | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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7 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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10 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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16 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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19 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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25 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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31 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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37 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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43 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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49 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Grubbin but not Charjabug | ||||||||
Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |