Essentials
Abilities
- Compound Eyes
Increases moves' accuracy to 1.3×.
- Tinted Lens
Doubles damage inflicted with not-very-effective moves.
Hidden Ability
- Run Away
Ensures success fleeing from wild battles.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 48
- Kanto
- 48
- Original Johto
- 108
- Updated Johto
- 109
Names
- Japanese
- コンパン (konpan)
- コンパン
- Official roomaji
- Kongpang
- Korean
- 콘팡
- Chinese
- 毛球
- 毛球
- French
- Mimitoss
- German
- Bluzuk
- Spanish
- Venonat
- Italian
- Venonat
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Venonat | Venomoth Level up, starting at level 31 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 23.5 | 178 | 209 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 23.7 | 158 | 189 | |
Total | 16.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/13/18
Flavor
Flavor Text
-
Its big eyes are actually clusters of tiny eyes. At night, its kind is drawn by light.
-
Its big eyes are actually clusters of tiny eyes. At night, its kind is drawn by light.
Lives in the shadows of tall trees where it eats bugs. It is attracted by light at night.
Venonat is said to have evolved with a coat of thin, stiff hair that covers its entire body for protection. It possesses large eyes that never fail to spot even minuscule prey.
Sprites
Height
3'3.4"
1.0 m
Weight
66.1 lb
30.0 kg
Locations
- Red
- Blue
- Yellow
- Gold
- Silver
- Crystal
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
Pal Park
- Area
- Forest
- Score
- 30
- Rate
- 50
Moves
Bug and Poison moves get STAB, and have their type highlighted in green.
Physical moves better suit Venonat's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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— | — | — | — | — | — | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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11 | 9 | 9 | 5 | 5 | 5 | 5 | 5 | Supersonic | 20 | — | 55% | Confuses the target. |
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19 | 17 | 17 | 11 | 11 | 11 | 11 | 11 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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24 | 22 | 20 | 20 | 13 | 13 | 13 | 13 | 13 | Poison Powder | 35 | — | 75% | Poisons the target. |
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17 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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27 | 27 | 25 | 25 | 17 | 17 | 17 | 17 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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30 | 30 | 28 | 28 | 23 | 23 | 23 | 23 | 23 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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25 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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35 | 35 | 33 | 33 | 25 | 25 | 25 | 25 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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38 | 38 | 36 | 36 | 29 | 29 | 29 | 29 | 29 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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35 | 35 | 35 | 35 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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35 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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37 | 37 | 37 | 37 | 37 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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41 | 41 | 41 | 41 | 41 | Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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43 | 43 | 41 | 41 | 47 | 47 | 47 | 47 | 47 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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09 | 09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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10 | 10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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20 | 20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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21 | 21 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | 31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | Swift | 20 | 60 | — | Never misses. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | 46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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H5 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 50 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |