- Wimp Out
This Pokémon automatically switches out when its HP drops below half.
- Introduced in
- コソクムシ (kosokumushi)
|Baby||Basic||Stage 1||Stage 2|
|Wimpod||Golisopod Level up, starting at level 30|
|Pctile||Min IVs||Max IVs|
Its habitat varies from beaches to seabeds. A natural scavenger, it will gleefully chow down on anything edible, no matter how rotten.
It will pick up anything it finds on the ground. Sometimes it finds coins, so Murkrow and Meowth will go after it.
Bug and Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Wimpod's higher Attack, and have their class highlighted in green.
|Level up: Learned when a Pokémon reaches a certain level.|
Has a 100% chance to lower the target's Special Attack by one stage.
Lowers the target's accuracy by one stage.
|Egg: Appears on a newly-hatched Pokémon, if the father had the same move.|
Inflicts regular damage with no additional effect.
Raises the user's Defense by one stage.
Has a 10% chance to raise the user's Attack by one stage.
Scatters Spikes, hurting opposing Pokémon that switch in.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
|Machine: Can be taught at any time by using a TM or HM.|
Badly poisons the target, inflicting more damage every turn.
Changes the weather to a hailstorm for five turns.
Power and type depend upon user's IVs. Power can range from 30 to 70.
For the next few turns, the target can only use damaging moves.
Prevents any moves from hitting the user this turn.
Changes the weather to rain for five turns.
Power increases as happiness decreases, up to a maximum of 102.
Power increases with happiness, up to a maximum of 102.
Drains half the damage inflicted to heal the user.
Raises the user's evasion by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
User sleeps for two turns, completely healing itself.
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Has double power if it's used more than once per turn.
Has a 30% chance to burn the target.
Raises the target's Attack by two stages and confuses the target.
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Inflicts regular damage and can hit Dive users.
Has a 20% chance to make the target flinch.
Lowers the target's Special Attack by one stage.