Essentials
Abilities
Hidden Ability
- Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 167
- Original Johto
- 32
- Updated Johto
- 32
- Mountain Kalos
- 107
- Original Alola
- 22
- Original Melemele
- 22
- Original Ula'ula
- 10
- Updated Alola
- 22
- Updated Melemele
- 22
- Updated Ula'ula
- 10
Names
- Japanese
- イトマル (itomaru)
- イトマル
- Official roomaji
- Itomaru
- Korean
- 페이검
- Chinese
- 圓絲蛛
- 圆丝蛛
- French
- Mimigal
- German
- Webarak
- Spanish
- Spinarak
- Italian
- Spinarak
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Spinarak | Ariados Level up, starting at level 22 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 9.5 | 253 | 284 | |
Attack | 29.8 | 188 | 219 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 8.0 | 128 | 159 | |
Total | 4.6 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/12/18
Flavor
Flavor Text
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It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
-
It spins a web using fine--but durable--thread. It then waits patiently for prey to be trapped.
It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
The web spun by Spinarak can be considered its second nervous system. It is said that this Pokémon can determine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.
-
It waits intently until its preferred prey, Cutiefly, gets caught in its web. In fact, it’s quite a patient Pokémon.
Some fishermen weave its sturdy thread into nets to catch fish Pokémon.
With threads from its mouth, it fashions sturdy webs that won’t break even if you set a rock on them.
Although the poison from its fangs isn’t that strong, it’s potent enough to weaken prey that gets caught in its web.
Sprites
Height
1'7.7"
0.5 m
Weight
18.7 lb
8.5 kg
Locations
- Gold
- Crystal
- Emerald
- FireRed
- LeafGreen
- HeartGold
Pal Park
- Area
- Field
- Score
- 30
- Rate
- 50
Moves
Bug and Poison moves get STAB, and have their type highlighted in green.
Physical moves better suit Spinarak's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | — | — | — | — | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | — | — | — | — | — | — | — | — | — | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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6 | 6 | 6 | 5 | 5 | 5 | 5 | 5 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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11 | 11 | 11 | 8 | 8 | 8 | 8 | 8 | — | — | Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | 12 | 12 | 12 | 12 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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5 | 5 | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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8 | 8 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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12 | 12 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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17 | 17 | 17 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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23 | 23 | 23 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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19 | 19 | 19 | 19 | 19 | 19 | 19 | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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30 | 30 | 30 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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37 | 37 | 37 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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45 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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45 | 45 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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53 | 53 | 53 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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43 | 43 | 43 | 43 | 43 | 43 | 43 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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47 | 47 | 47 | 47 | 47 | 47 | Cross Poison | 20 | 70 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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50 | 50 | 50 | 50 | Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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54 | 54 | Toxic Thread | 20 | — | 100% | Poisons the target and lowers its Speed by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Lunge | 15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | 01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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H5 | H5 | H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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76 | 76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |