Essentials
Abilities
- Compound Eyes
Increases moves' accuracy to 1.3×.
- Unnerve
Prevents opposing Pokémon from eating held Berries.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 595
- Original Unova
- 101
- Updated Unova
- 173
Names
- Japanese
- バチュル (bachuru)
- バチュル
- Korean
- 파쪼옥
- Chinese
- 電電蟲
- 电电虫
- French
- Statitik
- German
- Wattzapf
- Spanish
- Joltik
- Italian
- Joltik
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Joltik | Galvantula Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.7 | 273 | 304 | |
Attack | 13.7 | 162 | 193 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 37.1 | 182 | 213 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 47.9 | 198 | 229 | |
Total | 20.3 |
Flavor
Flavor Text
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Joltik that live in cities have learned a technique for sucking electricity from the outlets in houses.
They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch.
Since it can’t generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity.
-
Since it can’t generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity.
They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch.
Since it can’t generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity.
They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch.
Sprites
Height
0'3.9"
0.1 m
Weight
1.3 lb
0.6 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Bug and Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Joltik's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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— | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | — | Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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4 | 4 | 4 | 4 | 4 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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7 | 7 | 7 | 7 | 7 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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12 | 12 | 12 | 12 | 12 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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15 | 15 | 15 | 15 | 15 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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18 | 18 | 18 | 18 | 18 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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23 | 23 | 23 | 23 | 23 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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26 | 26 | 26 | 26 | 26 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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29 | 29 | 29 | 29 | 29 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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34 | 34 | 34 | 34 | 34 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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37 | 37 | 37 | 37 | 37 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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40 | 40 | 40 | 40 | 40 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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45 | 45 | 45 | 45 | 45 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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48 | 48 | 48 | 48 | 48 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Cross Poison | 20 | 70 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Lunge | 15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |