Essentials
Abilities
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 636
- Original Unova
- 142
- Updated Unova
- 171
- Updated Alola
- 203
- Updated Akala
- 104
Names
- Japanese
- メラルバ (meraruba)
- メラルバ
- Korean
- 활화르바
- Chinese
- 燃燒蟲
- 燃烧虫
- French
- Pyronille
- German
- Ignivor
- Spanish
- Larvesta
- Italian
- Larvesta
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Larvesta | Volcarona Level up, starting at level 59 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 29.8 | 283 | 314 | |
Attack | 60.5 | 238 | 269 | |
Defense | 29.3 | 178 | 209 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 41.3 | 188 | 219 | |
Total | 31.3 |
Flavor
Flavor Text
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This Pokémon was believed to have been born from the sun. When it evolves, its entire body is engulfed in flames.
The base of volcanoes is where they make their homes. They shoot fire from their five horns to repel attacking enemies.
Said to have been born from the sun, it spews fire from its horns and encases itself in a cocoon of fire when it evolves.
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Said to have been born from the sun, it spews fire from its horns and encases itself in a cocoon of fire when it evolves.
The base of volcanoes is where they make their homes. They shoot fire from their five horns to repel attacking enemies.
Said to have been born from the sun, it spews fire from its horns and encases itself in a cocoon of fire when it evolves.
The base of volcanoes is where they make their homes. They shoot fire from their five horns to repel attacking enemies.
-
When battling opponents, it sprays fire from its five horns. The max temperature of the flames can reach nearly 5,500 degrees Fahrenheit.
It protects itself with flame. Long years ago, people believed Larvesta had a nest on the sun.
Sprites
Height
3'7.3"
1.1 m
Weight
63.5 lb
28.8 kg
Locations
- Black
- White
Moves
Bug and Fire moves get STAB, and have their type highlighted in green.
Physical moves better suit Larvesta's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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10 | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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10 | 10 | 10 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | 20 | 20 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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30 | 30 | 30 | 30 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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40 | 40 | 40 | 40 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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50 | 50 | 50 | 50 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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60 | 60 | 60 | 60 | Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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70 | 70 | 70 | 70 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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80 | 80 | 80 | 80 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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90 | 90 | 90 | 90 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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100 | 100 | 100 | 100 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |