Essentials
Abilities
- Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
- Arena Trap
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Hidden Ability
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 328
- Original Hoenn
- 116
- Updated Unova
- 121
- Mountain Kalos
- 3
- New Hoenn
- 121
- Original Alola
- 235
- Original Ula'ula
- 107
- Updated Alola
- 304
- Updated Ula'ula
- 125
Names
- Japanese
- ナックラー (nakkuraa)
- ナックラー
- Official roomaji
- Nuckrar
- Korean
- 톱치
- Chinese
- 大顎蟻
- 大颚蚁
- French
- Kraknoix
- German
- Knacklion
- Spanish
- Trapinch
- Italian
- Trapinch
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Trapinch | Vibrava Level up, starting at level 35 | Flygon Level up, starting at level 45 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 15.8 | 263 | 294 | |
Attack | 75.0 | 268 | 299 | |
Defense | 16.8 | 158 | 189 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 15.6 | 158 | 189 | |
Speed | 0.5 | 88 | 119 | |
Total | 10.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/11/17
Flavor
Flavor Text
-
It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.
It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.
-
It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.
It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.
Trapinch’s nest is a sloped, bowl-like pit dug in sand. This Pokémon patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.
Trapinch is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This Pokémon can go a whole week without access to any water.
-
It can live for a week without eating a thing. It waits patiently at the bottom of its nest for prey to appear.
As it digs through the sand, its giant jaws crush any rocks that obstruct its path. It builds a funnel-shaped nest.
Its jaws are strong enough to crush rocks but so heavy that it can’t get up if it flips over. Sandile seize those moments as their chance.
It builds nests that double as traps, lying in wait for its prey to get caught. When night falls, it digs itself a spot beneath the sand to sleep.
Sprites
Height
2'3.6"
0.7 m
Weight
33.1 lb
15.0 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Trapinch's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | Feint Attack | 20 | 60 | — | Never misses. |
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— | — | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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5 | 5 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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8 | 8 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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— | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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— | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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— | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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— | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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9 | 9 | 9 | 9 | 4 | 4 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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17 | 17 | 17 | 17 | 7 | 7 | Feint Attack | 20 | 60 | — | Never misses. |
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25 | 25 | 25 | 25 | 10 | 10 | 12 | 12 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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15 | 15 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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19 | 19 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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33 | 33 | 33 | 33 | 22 | 22 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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26 | 26 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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29 | 29 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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33 | 33 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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36 | 36 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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40 | 40 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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43 | 43 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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13 | 13 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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17 | 17 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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21 | 21 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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25 | 25 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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41 | 41 | 41 | 41 | 29 | 29 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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34 | 34 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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39 | 39 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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49 | 49 | 49 | 49 | 44 | 44 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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57 | 57 | 57 | 57 | 49 | 49 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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65 | 65 | 65 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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73 | 73 | 73 | 55 | 55 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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81 | 81 | 81 | 61 | 61 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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67 | 67 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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89 | 89 | 89 | 73 | 73 | 47 | 47 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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76 | 76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |