Essentials

Aerodactyl

Aerodactyl

rock flying

Abilities

Pressure
Opposing Pokemon must use 2 PP per move.
Rock Head
This Pokemon does not receive any recoil from moves.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying ½
  • ghost 1
  • grass 1
  • ground 0
  • ice 2
  • normal ½
  • poison ½
  • psychic 1
  • rock 2
  • steel 2
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
142
Kanto Generation 1
142
Johto Generation 2
224
Johto Generation 4
229

Names

Japanese
プテラ (putera)
Official Roomaji
Ptera
Korean
프테라
Chinese
化石翼龍
French
Ptéra
German
Aerodactyl

Breeding

Gender
⅞ male, ⅛ female
Egg groups
  • Flying
Steps to hatch
8960

Compatibility

  • Pidgey
  • Spearow
  • Zubat
  • Farfetch'd
  • Doduo
  • Aerodactyl
  • Hoothoot
  • Togetic
  • Natu
  • Murkrow
  • Skarmory
  • Taillow
  • Wingull
  • Swablu
  • Starly
  • Chatot

Training

Base EXP
202
2885 EXP at level
Effort points
  • 2 Speed
Capture rate
45
Base happiness
70
Growth rate
slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Aerodactyl Aerodactyl

Stats

Pctile Min IVs Max IVs
HP
80
74.8 333 364
Attack
105
86.3 278 309
Defense
65
48.4 198 229
Special Attack
60
42.4 188 219
Special Defense
75
61.0 218 249
Speed
130
98.6 328 359
Total
515
80.1

Flavor

Flavor Text

Diamond
A Pokémon that roamed the skies in the dinosaur era. Its teeth are like saw blades.
Pearl
A Pokémon that roamed the skies in the dinosaur era. Its teeth are like saw blades.
Platinum
A Pokémon that roamed the skies in the dinosaur era. Its teeth are like saw blades.
Heart Gold
A vicious Pokémon from the distant past, it appears to have flown by spreading its wings and gliding.
Soul Silver
This vicious Pokémon is said to have flown in ancient skies while shrieking high-pitched cries.

Sprites

Aerodactyl Aerodactyl Aerodactyl Aerodactyl

Miscellany

Species
Fossil
Color
purple
Cry
download mp3
Habitat Generation 3
mountain
Pawprint
Aerodactyl
Shape
Alar

Height

Trainer dude

Aerodactyl
18

5'10.9"
1.8 m

Weight

Trainer dudette

Aerodactyl
590

130.1 lb
59.0 kg

Locations

Moves

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Fire Fang fire Physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Thunder Fang electric Physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Wing Attack flying Physical 35 60 100%

Inflicts regular damage with no additional effect.

Supersonic normal None 20 0 55%

Confuses the target.

Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

9 9 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

8 8 17 17 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

15 15 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

33 22 22 Supersonic normal None 20 0 55%

Confuses the target.

38 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

29 29 25 25 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

36 36 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

33 33 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

45 43 43 41 41 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

49 49 Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

54 50 50 57 57 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

65 65 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

73 73 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance dark Physical 10 50 100%

Power is doubled if the target has already received damage this turn.

Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

DragonBreath dragon Special 20 60 100%

Has a 30% chance to paralyze the target.

Foresight normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

Steel Wing steel Physical 25 70 90%

Has a 10% chance to raise the user's Defense by one level.

Whirlwind normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Air Cutter flying Special 25 55 95%

Has an increased chance for a critical hit.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Heat Wave fire Special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ominous Wind ghost Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sky Attack flying Physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Tailwind flying None 30 0 0%

For three turns, friendly Pokémon have doubled Speed.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Twister dragon Special 20 40 100%

Has chance to make the target flinch.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 02 02 Dragon Claw dragon Physical 15 80 100%

Inflicts regular damage with no additional effect.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

02 Razor Wind normal Special 10 80 100%

Requires a turn to charge before attacking.

04 Whirlwind normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

23 Dragon Rage dragon Special 10 1 100%

Inflicts 40 points of damage.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 DragonBreath dragon Special 20 60 100%

Has a 30% chance to paralyze the target.

26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

38 38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

41 41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift normal Special 20 60 100%

Never misses.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

43 Sky Attack flying Physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

47 47 47 47 Steel Wing steel Physical 25 70 90%

Has a 10% chance to raise the user's Defense by one level.

51 51 Roost flying None 10 0 0%

Heals the user by half its max HP.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2 H2 H2 H2 H2 Fly flying Physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Defog flying None 15 0 0%

Lowers the target's evasion by one level. Removes field effects from the enemy field.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links