Essentials

Aerodactyl

Aerodactyl

Rock Flying

Abilities

Rock Head

Protects against recoil damage.

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Dream Ability

Unnerve

Prevents opposing Pokémon from eating held Berries.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 2
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
142
Kanto
142 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
224 Gold, Silver, Crystal
Updated Johto
229 HeartGold, SoulSilver

Names

Chinese
化石翼龍
Korean
프테라
German
Aerodactyl
French
Ptéra
Japanese
プテラ (putera)
Official Roomaji
Ptera

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Flying
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

Training

Base EXP
202 Search:
2885 EXP at level
Effort points
  • 2 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Aerodactyl

Stats

Pctile Min IVs Max IVs
HP
80
74.6 333 364
Attack
105
84.6 278 309
Defense
65
47.2 198 229
Special Attack
60
43.0 188 219
Special Defense
75
62.5 218 249
Speed
130
98.8 328 359
Total
515
81.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯✯
Power
★✯☆
Skill
★✯
Stamina
★✯☆
Jump
★★★★✯
Total
8/16/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

A Pokémon that roamed the skies in the dinosaur era. Its teeth are like saw blades.

HeartGold

A vicious Pokémon from the distant past, it appears to have flown by spreading its wings and gliding.

SoulSilver

This vicious Pokémon is said to have flown in ancient skies while shrieking high-pitched cries.

Generation 5
Black, White

A Pokémon that roamed the skies in the dinosaur era. Its teeth are like saw blades.

Sprites

Aerodactyl Aerodactyl Aerodactyl Aerodactyl

Miscellany

Species
Fossil Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Aerodactyl
Shape
Alar Search:

Height

${_("Trainer dude")}

Aerodactyl
18

5'10.9"
1.8 m

Weight

${_("Trainer dudette")}

Aerodactyl
590

130.1 lb
59.0 kg

Locations

Moves

Rock and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Aerodactyl's higher Attack, and have their class highlighted in green.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Supersonic Normal non-damaging 20 55%

Confuses the target.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

9 9 9 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

8 8 8 17 17 17 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

15 15 15 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

33 22 22 22 Supersonic Normal non-damaging 20 55%

Confuses the target.

38 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

29 29 29 25 25 25 AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

36 36 36 Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

33 33 33 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

45 43 43 43 41 41 41 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

49 49 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

49 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

57 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

54 50 50 50 57 57 65 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

65 65 73 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

73 73 81 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Assurance Dark physical 10 50 100%

Power is doubled if the target has already received damage this turn.

• • • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• • • • • • Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• Roost Flying non-damaging 10

Heals the user by half its max HP.

• • • • • Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

• Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

• • • • • • Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

02 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

04 Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

02 02 02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

23 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 39 Swift Normal special 20 60

Never misses.

43 43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

43 Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

47 47 47 47 47 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 51 Roost Flying non-damaging 10

Heals the user by half its max HP.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 Rock Polish Rock non-damaging 20

Raises the user's Speed by two stages.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H2 H2 H2 H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links