Found a bug? Have a suggestion? File a bug report!
Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Kabutops


Main Pokédex page | Flavor text and images

General

Kabutops
rock water

Abilities

Battle Armor
No moves will critically hit this Pokémon.
Swift Swim
This Pokémon's Speed doubles during Rain Dance.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
141
Gold/Silver/Crystal Johto
223
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
カブトプス
Romaji
Kabutopusu

Flavor

Height
4'3.2" or 1.3 m
Weight
89.3 lb or 40.5 kg
Species
Shellfish
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
91 or 0x5b

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
2: Water 1
9: Water 3
Steps to hatch
7,680
Compatible with
40 families; 90 total Pokémon

In the Wild

Base EXP
199 or 0xc7
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
140 Kabuto Base form 141 Kabutops Raise to level 40

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
115
167 329 90.1
Defense
105
157 309 87.4
Special Attack
65
117 229 48.7
Special Defense
70
122 239 53.1
Speed
80
132 259 65.1
Average
82.5
- - 73.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It is thought that this Pokémon came onto land because its prey adapted to life on land.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Kabutops's Attack is higher, so it will inflict more damage with physical () moves.

Kabutops gets the STAB from rock and water moves.

Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
-- Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
-- Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
-- -- -- -- -- -- -- Harden normal none 30 -- 100% Raises the user's Defense.
-- -- -- -- -- -- -- Scratch normal physical 35 40 100% Inflicts regular damage.
-- -- -- -- -- 6 6 Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
-- 11 11 Leer normal none 30 -- 100% Lowers the target's Defense.
13 13 Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
16 16 Mud Shot ground special 15 55 95% Has a 100% chance to lower the target's Speed.
19 19 19 Leer normal none 30 -- 100% Lowers the target's Defense.
28 21 21 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
25 25 Mud Shot ground special 15 55 95% Has a 100% chance to lower the target's Speed.
26 26 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
31 31 Aqua Jet water physical 20 40 100% 1 Goes first. Inflicts regular damage.
31 31 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
36 36 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
37 37 37 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
-- -- 40 40 40 40 40 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
46 46 Leer normal none 30 -- 100% Lowers the target's Defense.
46 46 45 45 Metal Sound steel none 40 -- 85% Lowers the target's Special Defense by two levels.
53 53 Hydro Pump water special 5 120 80% Inflicts regular damage.
54 54 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
51 55 55 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
63 63 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
65 65 65 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
72 72 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Tutored moves
Emerald Fire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Emerald Fire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Emerald Fire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Fire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum TMs and HMs
Chains 40 40 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 08 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 31 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 55 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains H8 H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 49 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Chains 19 19 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 13 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 05 05 Mega Kick normal physical 5 120 75% Inflicts regular damage.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 02 02 Razor Wind normal special 10 80 100% User charges for one turn before attacking.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 69 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 37 37 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 19 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Chains 40 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains 17 17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Chains 50 50 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 03 03 75 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Chains 81 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Kabutops in other Pokédexes