Essentials

Deino

Deino

Dark Dragon

Abilities

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 2
  • Electric ½
  • Fairy 4
  • Fighting 2
  • Fire ½
  • Flying 1
  • Ghost ½
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
633
Original Unova
139 Black, White
Updated Unova
273 Black 2, White 2
Mountain Kalos
142 X, Y

Names

Japanese
モノズ (monozu)
Korean
모노두
French
Solochi
German
Kapuno
Spanish
Deino
Italian
Deino

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Dragon
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Deino Zweilous Level up, starting at level 50 Hydreigon Level up, starting at level 64

Stats

Pctile Min IVs Max IVs
HP
52
27.1 277 308
Attack
65
37.9 198 229
Defense
50
23.9 168 199
Special Attack
45
22.3 158 189
Special Defense
50
23.7 168 199
Speed
38
15.5 144 175
Total
300
14.3

Flavor

Flavor Text

Generation 5
Black

It tends to bite everything, and it is not a picky eater. Approaching it carelessly is dangerous.

White

They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds.

Black 2, White 2

Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.

Generation 6
X

They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds.

Y

Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.

Sprites

Deino Deino Deino Deino

Miscellany

Species
Irate Search:
Color
Blue Search:
Cry
Footprint
Deino
Shape
Mensal Search:

Height

Trainer dude

Deino
8

2'7.5"
0.8 m

Weight

Trainer dudette

Deino
173

38.1 lb
17.3 kg

Locations

Black Black
White White

Moves

Dark and Dragon moves get STAB, and have their type highlighted in green.

Physical moves better suit Deino's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

4 4 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

9 9 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

12 12 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

17 17 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

20 20 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25 25 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

28 28 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

32 32 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

38 38 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

42 42 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

48 48 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

52 50 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

58 58 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

62 62 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

• • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

• • Double Hit Normal physical 10 35 90%

Hits twice in one turn.

• • Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• • Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black, White Black 2, White 2 X, Y Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Black, White Black 2, White 2 X, Y Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black, White Black 2, White 2 X, Y Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black, White Black 2, White 2 X, Y Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black, White Black 2, White 2 X, Y Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black, White Black 2, White 2 X, Y Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links