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Gible


Main Pokédex page | Flavor text and images

General

Gible
dragon ground

Abilities

Sand Veil
This Pokémon's Evasion rises one level during Sandstorm.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
443
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
109

Names

Japanese
フカマル
Romaji
Fukamaru

Flavor

Height
2'3.6" or 0.7 m
Weight
45.2 lb or 20.5 kg
Species
Land Shark
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
1: Monster
14: Dragon
Steps to hatch
10,240
Compatible with
36 families; 90 total Pokémon

In the Wild

Base EXP
67 or 0x43
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 Attack
Wild held items
Haban Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
443 Gible Base form 444 Gabite Raise to level 24 445 Garchomp Raise to level 48

Stats

Stat Base Max Stat %ile
L50 L100
HP
58
165 320 35.1
Attack
70
122 239 44.4
Defense
45
97 189 18.5
Special Attack
40
92 179 13.8
Special Defense
45
97 189 17
Speed
42
94 183 22.5
Average
50
- - 15.8

Flavor

See also: All versions' flavor text and sprites

Diamond It nests in small, horizontal holes in cave walls. It pounces to catch prey that stray too close.

Pearl It once lived in the tropics. To avoid the cold, it lives in caves warmed by geothermal heat.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Wayward Cave B1F 15 - 17 Morning Daytime Night 15%

Move List

See also: This list in the move search

See also: Contest list

Gible's Attack is higher, so it will inflict more damage with physical () moves.

Gible gets the STAB from dragon and ground moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Tackle normal physical 35 35 95% Inflicts regular damage.
3 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
7 Dragon Rage dragon special 10 varies 100% Inflicts 40 points of damage.
13 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
15 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
19 Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
27 Dragon Claw dragon physical 15 80 100% Inflicts regular damage.
31 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
37 Dragon Rush dragon physical 10 100 75% Has a 20% chance to make the target Flinch.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains Diamond/Pearl/Platinum Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Diamond/Pearl/Platinum DragonBreath dragon special 20 60 100% Has a 30% chance to Paralyze the target.
Chains Diamond/Pearl/Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Metal Claw steel physical 35 50 95% Has a 10% chance to raise the user's Attack.
Chains Diamond/Pearl/Platinum Outrage dragon physical 15 120 100% Hits every turn for 2-3 turns, then Confuses the user.
Chains Diamond/Pearl/Platinum Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
Chains Diamond/Pearl/Platinum Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
Chains Diamond/Pearl/Platinum Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
Chains Diamond/Pearl/Platinum Twister dragon special 20 40 100% Has chance to make the target Flinch.
Diamond/Pearl/Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Outrage dragon physical 15 120 100% Hits every turn for 2-3 turns, then Confuses the user.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Twister dragon special 20 40 100% Has chance to make the target Flinch.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Diamond/PearlPlatinum Draco Meteor dragon special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl/Platinum TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 02 Dragon Claw dragon physical 15 80 100% Inflicts regular damage.
Chains 59 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Gible in other Pokédexes