Essentials

Gible

Gible

Dragon Ground

Abilities

Sand Veil

Increases evasion to 1.25× during a sandstorm.

Dream Ability

Rough Skin

Damages attacking Pokémon for 1/8 their max HP on contact.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric 0
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 4
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
443
Original Sinnoh
109 Diamond, Pearl
Extended Sinnoh
109 Platinum

Names

German
Kaumalat
French
Griknot
Chinese
圓陸鲨
Korean
딥상어동
Japanese
フカマル (fukamaru)
Official Roomaji
Fukamaru

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Dragon
Search:
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
67 Search:
957 EXP at level
Effort points
  • 1 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 4 5% Haban Berry Haban Berry
Generation 5 5% Haban Berry Haban Berry

Evolution

Baby Basic Stage 1 Stage 2
Gible Gabite Level up, starting at level 24 Garchomp Level up, starting at level 48

Stats

Pctile Min IVs Max IVs
HP
58
34.7 289 320
Attack
70
45.6 208 239
Defense
45
18.3 158 189
Special Attack
40
16.7 148 179
Special Defense
45
18.1 158 189
Speed
42
22.0 152 183
Total
300
15.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★✯☆
Stamina
★✯✯
Jump
★★
Total
6/13/16

Flavor

Flavor Text

Generation 4
Diamond

It nests in small, horizontal holes in cave walls. It pounces to catch prey that stray too close.

Pearl

It once lived in the tropics. To avoid the cold, it lives in caves warmed by geothermal heat.

Platinum

It attacks using its huge mouth. While its attacks are powerful, it hurts itself out of clumsiness, too.

HeartGold, SoulSilver

It nests in horizontal holes warmed by geothermal heat. Foes who get too close can expect to be pounced on and bitten.

Generation 5
Black, White

It attacks using its huge mouth. While its attacks are powerful, it hurts itself out of clumsiness, too.

Sprites

Gible Gible Gible Gible
Gible Gible Gible Gible

Miscellany

Species
Land Shark Search:
Color
Blue Search:
Cry
Footprint
Gible
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Gible
7

2'3.6"
0.7 m

Weight

${_("Trainer dudette")}

Gible
205

45.2 lb
20.5 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Dragon and Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Gible's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

3 3 3 Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

7 7 7 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

13 13 13 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

15 15 15 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

19 19 19 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25 25 25 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

27 27 27 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

31 31 31 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

37 37 37 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• • • Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • • Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• • • Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

• • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Draco Meteor Dragon special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Swift Normal special 20 60

Never misses.

Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

02 02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links