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Horsea


Main Pokédex page | Flavor text and images

General

Horsea
water

Abilities

Swift Swim
This Pokémon's Speed doubles during Rain Dance.
Sniper
This Pokémon inflicts double damage with critical hits.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
116
Gold/Silver/Crystal Johto
186
Ruby/Sapphire/Emerald Hoenn
184
Diamond/Pearl Sinnoh
n/a

Names

Japanese
タッツー
Romaji
Tattsuu

Flavor

Height
1'3.7" or 0.4 m
Weight
17.6 lb or 8 kg
Species
Dragon
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
92 or 0x5c

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
14: Dragon
Steps to hatch
5,120
Compatible with
40 families; 96 total Pokémon

In the Wild

Base EXP
83 or 0x53
Capture rate
225 or 0xe1
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Special Attack
Wild held items
Dragon Scale (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
116 Horsea Base form 117 Seadra Raise to level 32 230 Kingdra Trade with Dragon Scale attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
30
137 264 2.2
Attack
40
92 179 10.1
Defense
70
122 239 53.5
Special Attack
70
122 239 55.2
Special Defense
25
77 149 1.2
Speed
60
112 219 42.2
Average
49.2
- - 15.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.

Locations

Route 226

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 226 10 - 25 good-rod 35%

Move List

See also: This list in the move search

See also: Contest list

Horsea's Special Attack is higher, so it will inflict more damage with special () moves.

Horsea gets the STAB from water moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Bubble water special 30 20 100% Has a 10% chance to lower the target's Speed.
19 8 8 4 SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
24 15 15 8 Leer normal none 30 -- 100% Lowers the target's Defense.
30 22 22 11 Water Gun water special 25 40 100% Inflicts regular damage.
14 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
18 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
23 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
29 29 26 Twister dragon special 20 40 100% Has chance to make the target Flinch.
30 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
35 Hydro Pump water special 5 120 80% Inflicts regular damage.
37 36 36 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
38 Dragon Dance dragon none 20 -- 100% Raises the user's Attack and Speed.
42 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
45 43 43 Hydro Pump water special 5 120 80% Inflicts regular damage.
50 Dragon Dance dragon none 20 -- 100% Raises the user's Attack and Speed.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Dragon Rage dragon special 10 varies 100% Inflicts 40 points of damage.
Chains Ruby/Sapphire Diamond/Pearl DragonBreath dragon special 20 60 100% Has a 30% chance to Paralyze the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Octazooka water special 10 65 85% Has a 50% chance to lower the target's Accuracy.
Chains Diamond/Pearl Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Splash normal none 40 -- 100% Does nothing.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
pokecenter Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 59 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
Chains 24 DragonBreath dragon special 20 60 100% Has a 30% chance to Paralyze the target.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Horsea in other Pokédexes