Essentials

Hydreigon

Hydreigon

Dark Dragon

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 2
  • Electric ½
  • Fairy 4
  • Fighting 2
  • Fire ½
  • Flying 1
  • Ghost ½
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
635
Original Unova
141 Black, White
Updated Unova
275 Black 2, White 2
Mountain Kalos
144 X, Y

Names

Japanese
サザンドラ (sazandora)
Korean
삼삼드래
French
Trioxhydre
German
Trikephalo
Spanish
Hydreigon
Italian
Hydreigon

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Dragon
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
270 Search:
Effort points
  • 3 Special Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Deino Zweilous Level up, starting at level 50 Hydreigon Level up, starting at level 64

Stats

Pctile Min IVs Max IVs
HP
92
85.0 357 388
Attack
105
82.7 278 309
Defense
90
76.0 248 279
Special Attack
125
93.6 318 349
Special Defense
90
78.1 248 279
Speed
98
83.3 264 295
Total
600
93.3

Flavor

Flavor Text

Generation 5
Black

This brutal Pokémon travels the skies on its six wings. Anything that moves seems like a foe to it, triggering its attack.

White

The heads on their arms do not have brains. They use all three heads to consume and destroy everything.

Black 2, White 2

It responds to movement by attacking. This scary, three-headed Pokémon devours everything in its path!

Generation 6
X

The heads on their arms do not have brains. They use all three heads to consume and destroy everything.

Y

It responds to movement by attacking. This scary, three-headed Pokémon devours everything in its path!

Sprites

Hydreigon Hydreigon Hydreigon Hydreigon

Miscellany

Species
Brutal Search:
Color
Blue Search:
Cry
Footprint
Hydreigon
Shape
Sciurine Search:

Height

Trainer dude

Hydreigon
18

5'10.9"
1.8 m

Weight

Trainer dudette

Hydreigon
1600

352.7 lb
160.0 kg

Locations

Moves

Dark and Dragon moves get STAB, and have their type highlighted in green.

Special moves better suit Hydreigon's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

4 4 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

9 9 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

12 12 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

17 17 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

20 20 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25 25 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

28 28 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

32 32 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

38 38 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

42 42 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

48 48 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

55 55 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

68 68 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

79 79 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Level up, learned by Zweilous but not Hydreigon
Double Hit Normal physical 10 35 90%

Hits twice in one turn.

Level up, learned by Deino but not Hydreigon
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Deino but not Hydreigon
• • Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

• • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

• • Double Hit Normal physical 10 35 90%

Hits twice in one turn.

• • Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• • Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black, White Black 2, White 2 X, Y Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Black, White Black 2, White 2 X, Y Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black, White Black 2, White 2 X, Y Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Black, White Black 2, White 2 X, Y Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black, White Black 2, White 2 X, Y Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black, White Black 2, White 2 X, Y Roost Flying status 10

Heals the user by half its max HP.

Black, White Black 2, White 2 X, Y Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black, White Black 2, White 2 X, Y Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black, White Black 2, White 2 X, Y Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Black, White Black 2, White 2 X, Y Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black, White Black 2, White 2 X, Y Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Roost Flying status 10

Heals the user by half its max HP.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links