Essentials

Sigilyph

Sigilyph

Psychic Flying

Abilities

Wonder Skin

Lowers incoming non-damaging moves' base accuracy to exactly 50%.

Magic Guard

Protects against damage not directly caused by a move.

Hidden Ability

Tinted Lens

Doubles damage inflicted with not-very-effective moves.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting ¼
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass ½
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
561
Original Unova
67 Black, White
Updated Unova
120 Black 2, White 2
Coastal Kalos
90 X, Y

Names

French
Cryptéro
German
Symvolara
Italian
Sigilyph
Spanish
Sigilyph
Japanese
シンボラー (shinboraa)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Flying
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
172 Search:
Effort points
  • 2 Special Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Sigilyph

Stats

Pctile Min IVs Max IVs
HP
72
61.8 317 348
Attack
58
28.5 184 215
Defense
80
65.7 228 259
Special Attack
103
83.8 274 305
Special Defense
80
66.5 228 259
Speed
97
82.7 262 293
Total
490
66.8

Flavor

Flavor Text

Generation 5
Black

They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.

White

The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.

Black 2, White 2

The guardians of an ancient city, they always fly the same route while keeping watch for invaders.

Generation 6
X

The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.

Y

The guardians of an ancient city, they always fly the same route while keeping watch for invaders.

Sprites

Sigilyph Sigilyph Sigilyph Sigilyph

Miscellany

Species
Avianoid Search:
Color
Black Search:
Cry
Footprint
Sigilyph
Shape
Alar Search:

Height

Trainer dude

Sigilyph
14

4'7.1"
1.4 m

Weight

Trainer dudette

Sigilyph
140

30.9 lb
14.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Psychic and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Sigilyph's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

4 4 Hypnosis Psychic status 20 60%

Puts the target to sleep.

8 8 Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

11 11 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

14 14 Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

18 18 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

21 21 Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

24 24 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

28 28 Reflect Psychic status 20

Reduces damage from physical attacks by half.

31 31 Synchronoise Psychic special 15 120 100%

Hits any Pokémon that shares a type with the user.

34 34 Mirror Move Flying status 20

Uses the target's last used move.

38 38 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

41 41 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

44 44 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

48 48 Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

51 50 Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• Future Sight Psychic special 10 120 100%

Hits the target two turns later.

• • Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

• • Roost Flying status 10

Heals the user by half its max HP.

• • Skill Swap Psychic status 10

User and target swap abilities.

• • Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

• • Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Magic Room Psychic status 10

Negates held items for five turns.

Black 2, White 2 Roost Flying status 10

Heals the user by half its max HP.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Black 2, White 2 Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Roost Flying status 10

Heals the user by half its max HP.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

88 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

External Links