Essentials

Ariados

Ariados

Bug Poison

Abilities

Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Insomnia

Prevents sleep.

Dream Ability

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting ¼
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
168
Original Johto
33 Gold, Silver, Crystal
Updated Johto
33 HeartGold, SoulSilver

Names

Korean
아리아도스
French
Migalos
Chinese
阿利多斯
German
Ariados
Japanese
アリアドス (ariadosu)
Official Roomaji
Ariados

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
134 Search:
1914 EXP at level
Effort points
  • 2 Attack
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Spinarak Ariados Level up, starting at level 22

Stats

Pctile Min IVs Max IVs
HP
70
58.6 313 344
Attack
90
70.8 248 279
Defense
70
55.0 208 239
Special Attack
60
43.0 188 219
Special Defense
60
40.8 188 219
Speed
40
19.0 148 179
Total
390
39.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯✯
Skill
★✯✯☆
Stamina
★✯☆☆
Jump
★★☆
Total
6/14/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It attaches silk to its prey and sets it free. Later, it tracks the silk to the prey and its friends.

HeartGold

It spins string not only from its rear but also from its mouth. It’s hard to tell which end is which.

SoulSilver

A single strand of a special string is endlessly spun out of its rear. The string leads back to its nest.

Generation 5
Black, White

It attaches silk to its prey and sets it free. Later, it tracks the silk to the prey and its friends.

Sprites

Ariados Ariados Ariados Ariados

Miscellany

Species
Long Leg Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Ariados
Shape
Chitinous Search:

Height

${_("Trainer dude")}

Ariados
11

3'7.3"
1.1 m

Weight

${_("Trainer dudette")}

Ariados
335

73.9 lb
33.5 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold

Moves

Bug and Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Ariados's higher Attack, and have their class highlighted in green.

Gold, Silver Crystal Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

String Shot Bug non-damaging 40 95%

Lowers the target's Speed by one stage.

Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

6 6 6 5 5 Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

11 11 11 8 8 Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

12 12 Leech Life Bug physical 15 20 100%

Heals the user by half the damage inflicted.

17 17 17 15 15 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

25 25 25 Leech Life Bug physical 15 20 100%

Heals the user by half the damage inflicted.

19 19 Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

34 34 34 23 23 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

28 28 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

43 43 43 32 32 Spider Web Bug non-damaging 10

Prevents the target from leaving battle.

53 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

53 53 37 37 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

41 41 Pin Missile Bug physical 20 14 85%

Hits 2-5 times in one turn.

63 63 63 46 46 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

50 50 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

55 Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Gold, Silver Crystal Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Spinarak but not Ariados
• • • • • Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • • • • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

• Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

• • • • • Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

• • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• Rage Powder Bug non-damaging 20 3

Redirects the target's single-target effects to the user for this turn.

• • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• • • • • SonicBoom Normal special 20 * 90%

Inflicts 20 points of damage.

• • Toxic Spikes Poison non-damaging 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

• Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

Gold, Silver Crystal Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot Bug non-damaging 40 95%

Lowers the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Gold, Silver Crystal Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 H5 H5 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links