Essentials

Beedrill

Beedrill

Bug Poison

Abilities

Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Dream Ability

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting ¼
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
15
Kanto
15 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
29 Gold, Silver, Crystal
Updated Johto
29 HeartGold, SoulSilver

Names

Chinese
大針蜂
Korean
독침붕
German
Bibor
French
Dardargnan
Japanese
スピアー (supiaa)
Official Roomaji
Spear

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
159 Search:
2271 EXP at level
Effort points
  • 2 Attack
  • 1 Special Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 5% Poison Barb Poison Barb
Generation 4 5% Poison Barb Poison Barb
Generation 5 5% Poison Barb Poison Barb

Evolution

Baby Basic Stage 1 Stage 2
Weedle Kakuna Level up, starting at level 7 Beedrill Level up, starting at level 10

Stats

Pctile Min IVs Max IVs
HP
65
49.9 303 334
Attack
80
57.8 228 259
Defense
40
11.5 148 179
Special Attack
45
23.7 158 189
Special Defense
80
69.1 228 259
Speed
75
62.7 218 249
Total
385
38.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆
Power
★☆☆☆
Skill
★★✯☆
Stamina
★✯
Jump
★★★★✯
Total
10/14/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Its best attack involves flying around at high speed, striking with poison needles, then flying off.

HeartGold

It can take down any opponent with its powerful poison stingers. It sometimes attacks in swarms.

SoulSilver

It has three poison barbs. The barb on its tail secretes the most powerful poison.

Generation 5
Black, White

Its best attack involves flying around at high speed, striking with poison needles, then flying off.

Sprites

Beedrill Beedrill Beedrill Beedrill

Miscellany

Species
Poison Bee Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Beedrill
Shape
Lepidopterous Search:

Height

${_("Trainer dude")}

Beedrill
10

3'3.4"
1.0 m

Weight

${_("Trainer dudette")}

Beedrill
295

65.0 lb
29.5 kg

Locations

SoulSilver SoulSilver

Moves

Bug and Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Beedrill's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

12 10 10 10 10 10 10 Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

16 15 15 13 13 13 13 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

20 20 20 16 16 16 16 Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

25 25 25 19 19 19 19 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

30 30 22 22 22 22 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

25 25 25 25 Toxic Spikes Poison non-damaging 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

30 35 35 28 28 28 28 Pin Missile Bug physical 20 14 85%

Hits 2-5 times in one turn.

35 40 40 31 31 31 31 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

34 34 34 34 Assurance Dark physical 10 50 100%

Power is doubled if the target has already received damage this turn.

37 37 37 37 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

45 40 40 40 40 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Level up, learned by Kakuna but not Beedrill
Harden Normal non-damaging 30

Raises the user's Defense by one stage.

7 7 7 7 7 7 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

Level up, learned by Weedle but not Beedrill
Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

String Shot Bug non-damaging 40 95%

Lowers the target's Speed by one stage.

15 15 15 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot Bug non-damaging 40 95%

Lowers the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Tutor, learned by Kakuna but not Beedrill
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

03 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

21 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 Swift Normal special 20 60

Never misses.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

51 51 51 Roost Flying non-damaging 10

Heals the user by half its max HP.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

62 62 62 Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

89 89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

50 90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links