Essentials

Drifblim

Blimp Pokémon

Drifblim

Ghost Flying

Abilities

Aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Unburden

Doubles Speed upon using or losing a held item.

Hidden Ability

Flare Boost

Increases Special Attack to 1.5× when burned.

Damage Taken

  • Bug ¼
  • Dark 2
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass ½
  • Ground 0
  • Ice 2
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
426
Original Sinnoh
66 Diamond, Pearl
Extended Sinnoh
66 Platinum
Updated Unova
209 Black 2, White 2
Coastal Kalos
2 X, Y
Original Alola
65 Sun, Moon
Original Melemele
65 Sun, Moon
Updated Alola
77 Ultra Sun, Ultra Moon
Updated Melemele
77 Ultra Sun, Ultra Moon

Names

Japanese
フワライド (fuwaraido)
フワライド
Official roomaji
Fuwaride
Korean
둥실라이드
Chinese
隨風球
随风球
French
Grodrive
German
Drifzepeli
Spanish
Drifblim
Italian
Drifblim

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
30 Search:
Steps to hatch
7905 / 4080

Compatibility

Training

Base EXP
174 Search:
Effort points
  • 2 HP
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
fast then very slow Search:

Wild held items

Generation 4 nothing
Black, White nothing
Black 2, White 2 1% Air Balloon Air Balloon
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Drifloon Drifblim Level up, starting at level 28

Stats

Pctile Min IVs Max IVs
HP
150
99.0 473 504
Attack
80
54.5 228 259
Defense
44
14.8 156 187
Special Attack
90
70.6 248 279
Special Defense
54
27.4 176 207
Speed
80
63.4 228 259
Total
498
68.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆
Power
★✯✯
Skill
★✯
Stamina
★★✯✯☆
Jump
★★★★✯
Total
10/17/19

Flavor

Flavor Text

Generation 5
Black, White

At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.

Black 2, White 2

They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.

Generation 6
X

It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.

Y

It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.

Omega Ruby

It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.

Alpha Sapphire

It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.

Generation 7
Sun

There was once an incident in which a man took a trip riding a Drifblim, only to go missing.

Moon

Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view.

Ultra Sun

There’s a rumor that if you catch a Drifblim floating on the wind at dusk, you’ll be carried away to the afterlife.

Ultra Moon

The raw material for the gas inside its body is souls. When its body starts to deflate, it’s thought to carry away people and Pokémon.

Sprites

Drifblim Drifblim

Miscellany

Species
Blimp Pokémon Search:
Color
Purple Search:
Cry
Footprint
Drifblim
Shape
Brachial Search:

Height

Trainer dude

Drifblim
12

3'11.2"
1.2 m

Weight

Trainer dudette

Drifblim
150

33.1 lb
15.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Forest
Score
80
Rate
10

Moves

Ghost and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Drifblim's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Minimize Normal status 10

Raises the user's evasion by two stages.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

6 6 6 4 4 4 4 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

11 11 11 8 8 8 8 Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

14 14 14 13 13 13 13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

17 17 17 16 16 16 16 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

20 20 20 20 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

22 22 25 25 25 25 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

27 27 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

22 27 27 27 27 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

27 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

32 34 34 34 34 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27 27 32 34 34 34 34 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

32 32 37 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

37 37 44 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

44 44 51 40 40 40 40 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

46 46 46 46 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

52 52 52 52 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

51 51 56 60 60 60 60 Explosion Normal physical 5 250 100%

User faints.

65 65 65 Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Drifloon but not Drifblim
• • • • • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • • • Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

• • • • • Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

• • • • • • • Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

• • • • • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • • • • • Hypnosis Psychic status 20 60%

Puts the target to sleep.

• • • • • • • Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • • Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

• • • • • • Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Skill Swap Psychic status 10

User and target swap abilities.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Trick Psychic status 10 100%

User and target swap items.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Skill Swap Psychic status 10

User and target swap abilities.

57 57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

62 62 62 62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

62 62 Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

63 63 63 63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

64 64 64 64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Recycle Normal status 10

User recovers the item it last used up.

68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

74 74 74 74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

77 77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H2 H2 H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H5 Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

External Links