Essentials
Abilities
- Run Away
Ensures success fleeing from wild battles.
- Klutz
Prevents the Pokémon from using its held item in battle.
Hidden Ability
- Limber
Prevents paralysis.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 427
- Original Sinnoh
- 67
- Extended Sinnoh
- 67
- Updated Unova
- 80
- Updated Alola
- 24
- Updated Melemele
- 24
- Updated Poni
- 8
Names
- Japanese
- ミミロル (mimiroru)
- ミミロル
- Official roomaji
- Mimirol
- Korean
- 이어롤
- Chinese
- 捲捲耳
- 卷卷耳
- French
- Laporeille
- German
- Haspiror
- Spanish
- Buneary
- Italian
- Buneary
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Buneary | Lopunny Level up, with at least 220 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 29.8 | 283 | 314 | |
Attack | 39.0 | 200 | 231 | |
Defense | 14.8 | 156 | 187 | |
Special Attack | 18.7 | 156 | 187 | |
Special Defense | 33.1 | 180 | 211 | |
Speed | 68.3 | 238 | 269 | |
Total | 29.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/12/19
Flavor
Flavor Text
-
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.
-
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
-
Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust.
The reason it keeps one ear rolled up is so it can launch a swift counterattack if it’s attacked by an enemy.
Sprites
Height
1'3.7"
0.4 m
Weight
12.1 lb
5.5 kg
Locations
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black 2
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Buneary's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | — | — | — | — | Splash | 40 | — | — | Does nothing. |
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— | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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— | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | — | Splash | 40 | — | — | Does nothing. |
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— | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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10 | 10 | 13 | 13 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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13 | 13 | 13 | 13 | 13 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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23 | 23 | 23 | 23 | 23 | 23 | 23 | Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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43 | 43 | 43 | 43 | 43 | After You | 15 | — | — | Makes the target act next this turn. |
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43 | 43 | 46 | 46 | 46 | 46 | 46 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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53 | 50 | 50 | 50 | 50 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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46 | 46 | 56 | 56 | 56 | 56 | 56 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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53 | 53 | 63 | 63 | 63 | 63 | 63 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
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Sweet Kiss | 10 | — | 75% | Confuses the target. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Teeter Dance | 20 | — | 100% | Confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 60 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |