Essentials
Abilities
- Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 633
- Original Unova
- 139
- Updated Unova
- 273
- Mountain Kalos
- 142
Names
- Japanese
- モノズ (monozu)
- モノズ
- Korean
- 모노두
- Chinese
- 單首龍
- 单首龙
- French
- Solochi
- German
- Kapuno
- Spanish
- Deino
- Italian
- Deino
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Deino | Zweilous Level up, starting at level 50 | Hydreigon Level up, starting at level 64 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 26.5 | 277 | 308 | |
Attack | 36.4 | 198 | 229 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 15.0 | 144 | 175 | |
Total | 13.4 |
Flavor
Flavor Text
-
It tends to bite everything, and it is not a picky eater. Approaching it carelessly is dangerous.
They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds.
Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.
-
They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds.
Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.
They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds.
Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.
Sprites
Height
2'7.5"
0.8 m
Weight
38.1 lb
17.3 kg
Locations
- Black
- White
Moves
Dark and Dragon moves get STAB, and have their type highlighted in green.
Physical moves better suit Deino's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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4 | 4 | 4 | 4 | 4 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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9 | 9 | 9 | 9 | 9 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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12 | 12 | 12 | 12 | 12 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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17 | 17 | 17 | 17 | 17 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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20 | 20 | 20 | 20 | 20 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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25 | 25 | 25 | 25 | 25 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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28 | 28 | 28 | 28 | 28 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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32 | 32 | 32 | 32 | 32 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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38 | 38 | 38 | 38 | 38 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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42 | 42 | 42 | 42 | 42 | Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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48 | 48 | 48 | 48 | 48 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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52 | 50 | 50 | 50 | 50 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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58 | 58 | 58 | 58 | 58 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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62 | 62 | 62 | 62 | 62 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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82 | 82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |