Essentials
Abilities
- Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
- Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
Hidden Ability
- Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 690
- Coastal Kalos
- 30
- Updated Alola
- 347
- Updated Poni
- 94
Names
- Japanese
- クズモー (kuzumoo)
- クズモー
- Korean
- 수레기
- Chinese
- 垃垃藻
- 垃垃藻
- French
- Venalgue
- German
- Algitt
- Spanish
- Skrelp
- Italian
- Skrelp
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Skrelp | Dragalge Level up, starting at level 48 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.7 | 273 | 304 | |
Attack | 29.8 | 188 | 219 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 41.5 | 188 | 219 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 8.0 | 128 | 159 | |
Total | 21.7 |
Flavor
Flavor Text
-
Camouflaged as rotten kelp, they spray liquid poison on prey that approaches unawares and then finish it off.
It looks just like rotten kelp. It hides from foes while storing up power for its evolution.
Camouflaged as rotten kelp, they spray liquid poison on prey that approaches unawares and then finish it off.
It looks just like rotten kelp. It hides from foes while storing up power for its evolution.
-
It vanishes into seaweed and remains perfectly still to avoid attacks from large Pokémon. Rotten seaweed is its main food source.
It’s not good at swimming, so it clings to the seaweed. In the Alola region, it’s often found near Dhelmise.
Sprites
Height
1'7.7"
0.5 m
Weight
16.1 lb
7.3 kg
Locations
- Y
Moves
Poison and Water moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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5 | 5 | 5 | Feint Attack | 20 | 60 | — | Never misses. |
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9 | 9 | 9 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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12 | 12 | 12 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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15 | 15 | 15 | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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19 | 19 | 19 | Camouflage | 20 | — | — | User's type changes to match the terrain. |
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23 | 23 | 23 | Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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25 | 25 | 25 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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28 | 28 | 28 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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32 | 32 | 32 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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35 | 35 | 35 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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38 | 38 | 38 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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49 | 49 | 49 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |