Essentials
Abilities
- Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
Hidden Ability
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 336
- Original Hoenn
- 124
- Updated Unova
- 187
- Coastal Kalos
- 6
- New Hoenn
- 129
Names
- Japanese
- ハブネーク (habuneeku)
- ハブネーク
- Official roomaji
- Habunake
- Korean
- 세비퍼
- Chinese
- 飯匙蛇
- 饭匙蛇
- French
- Séviper
- German
- Vipitis
- Spanish
- Seviper
- Italian
- Seviper
Breeding
Compatibility
Training
- Base EXP
- 160
- Effort points
-
- 1 Attack
- 1 Special Attack
- Capture rate
- 90
- Base happiness
- 70
- Growth rate
- fast then very slow
Wild held items
nothing | ||
nothing | ||
nothing | ||
100% | Persim Berry | |
nothing | ||
5% | Shed Shell |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Seviper |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 61.7 | 319 | 350 | |
Attack | 75.0 | 268 | 299 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 80.1 | 268 | 299 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 47.9 | 198 | 229 | |
Total | 51.2 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/16/20
Flavor
Flavor Text
-
For many generations, it has feuded with Zangoose. It whets its bladed tail on rocks for battle.
Constant polishing makes the edge of the blade on its tail extremely sharp. It’s Zangoose’s archrival.
-
In battle, it uses its bladed tail to counter any Zangoose. It secretes a deadly venom in its tail.
Constant polishing makes the edge of the blade on its tail extremely sharp. It’s Zangoose’s archrival.
Seviper shares a generations-long feud with Zangoose. The scars on its body are evidence of vicious battles. This Pokémon attacks using its sword-edged tail.
Seviper’s swordlike tail serves two purposes—it slashes foes and douses them with secreted poison. This Pokémon will not give up its long-running blood feud with Zangoose.
Sprites
Height
8'10.3"
2.7 m
Weight
115.7 lb
52.5 kg
Locations
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- Black
- White
- Black 2
- White 2
- Y
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Poison moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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7 | 7 | 7 | 7 | — | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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— | — | — | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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10 | 10 | 10 | 10 | 5 | 5 | 4 | 4 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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9 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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9 | 7 | 6 | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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16 | 16 | 16 | 16 | 12 | 12 | 10 | 9 | Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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11 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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19 | 19 | 19 | 19 | 16 | 16 | 13 | 14 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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20 | 20 | 16 | 16 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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25 | 25 | 25 | 25 | 23 | 23 | 19 | 19 | Glare | 30 | — | 100% | Paralyzes the target. |
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28 | 28 | 28 | 28 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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34 | 34 | 34 | 34 | 27 | 27 | 22 | 21 | Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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37 | 37 | 37 | 37 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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28 | 25 | 24 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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31 | 31 | 28 | 26 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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34 | 34 | 31 | 29 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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34 | 31 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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43 | 43 | 43 | 43 | 38 | 38 | 37 | 34 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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46 | 46 | 46 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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52 | 52 | 52 | 42 | 42 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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55 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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36 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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45 | 45 | 40 | 39 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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46 | 43 | 41 | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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49 | 48 | 46 | 44 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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55 | 55 | 61 | 53 | 50 | 49 | 46 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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64 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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67 | 67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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81 | 81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |