Essentials

Scolipede

Megapede Pokémon

Scolipede

Bug Poison

Abilities

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Speed Boost

Raises Speed one stage after each turn.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting ¼
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
545
Original Unova
51 Black, White
Updated Unova
45 Black 2, White 2
Central Kalos
122 X, Y

Names

Japanese
ペンドラー (pendoraa)
ペンドラー
Korean
펜드라
Chinese
蜈蚣王
蜈蚣王
French
Brutapode
German
Cerapendra
Spanish
Scolipede
Italian
Scolipede

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
218 Search:
Effort points
  • 3 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Black, White 50% Pecha Berry Pecha Berry
5% Poison Barb Poison Barb
Black 2, White 2 5% Poison Barb Poison Barb
X, Y 5% Poison Barb Poison Barb
Omega Ruby, Alpha Sapphire nothing
Generation 7 5% Poison Barb Poison Barb

Evolution

Baby Basic Stage 1 Stage 2
Venipede Whirlipede Level up, starting at level 22 Scolipede Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
60
38.5 293 324
Attack
100
75.0 268 299
Defense
89
71.2 246 277
Special Attack
55
34.2 178 209
Special Defense
69
47.7 206 237
Speed
112
92.4 292 323
Total
485
61.7

Flavor

Flavor Text

Generation 5
Black

With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.

White

Highly aggressive, it uses the claws near its neck to dig into its opponents and poison them.

Black 2, White 2

It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.

Generation 6
X

It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.

Y

With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.

Omega Ruby

It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.

Alpha Sapphire

With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.

Sprites

Scolipede Scolipede

Miscellany

Species
Megapede Pokémon Search:
Color
Red Search:
Cry
Footprint
Scolipede
Shape
Chitinous Search:

Height

Trainer dude

Scolipede
25

8'2.4"
2.5 m

Weight

Trainer dudette

Scolipede
2005

442.0 lb
200.5 kg

Locations

Black 2 Black 2
White 2 White 2

Moves

Bug and Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Scolipede's higher Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

0 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

5 5 5 5 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

8 8 8 8 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

12 12 12 12 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

15 15 15 15 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

23 23 23 23 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

28 28 28 28 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

30 30 30 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

33 33 33 33 Agility Psychic status 30

Raises the user's Speed by two stages.

39 39 39 39 Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

44 44 44 44 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

47 47 47 Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

50 50 50 50 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

55 55 55 55 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

65 65 65 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Level up, learned by Whirlipede but not Scolipede
22 22 22 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Venipede but not Scolipede
• • • • Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

• • • • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • • • Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

• • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • • Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

• • • • Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Black 2, White 2 Omega Ruby, Alpha Sapphire Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Smart Strike Steel physical 10 70

Never misses.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

76 76 76 Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links