Essentials
Abilities
- Prankster
Raises non-damaging moves' priority by one stage.
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Hidden Ability
- Chlorophyll
Doubles Speed during strong sunlight.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 546
- Original Unova
- 52
- Updated Unova
- 82
- Original Alola
- 87
- Original Melemele
- 87
- Original Ula'ula
- 47
- Original Poni
- 37
- Updated Alola
- 105
- Updated Melemele
- 105
- Updated Ula'ula
- 50
- Updated Poni
- 49
Names
- Japanese
- モンメン (monmen)
- モンメン
- Korean
- 소미안
- Chinese
- 木棉球
- 木棉球
- French
- Doudouvet
- German
- Waumboll
- Spanish
- Cottonee
- Italian
- Cottonee
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Cottonee | Whimsicott Use a Sun Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 9.5 | 253 | 284 | |
Attack | 2.6 | 122 | 153 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 11.2 | 142 | 173 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 50.3 | 200 | 231 | |
Total | 8.6 |
Flavor
Flavor Text
-
When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.
They go wherever the wind takes them. On rainy days, their bodies are heavier, so they take shelter beneath big trees.
Perhaps because they feel more at ease in a group, they stick to others they find. They end up looking like a cloud.
-
When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.
Perhaps because they feel more at ease in a group, they stick to others they find. They end up looking like a cloud.
When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.
Perhaps because they feel more at ease in a group, they stick to others they find. They end up looking like a cloud.
-
When it finds others of its kind, they all stick together. When enough of them have collected, the mass resembles a cumulonimbus cloud.
Pillows and beds stuffed with cotton exhaled by Cottonee are soft and puffy, light and airy— altogether top quality.
To protect itself, it shoots cotton from its body. When it gets wet in the rain, its cotton grows moist and heavy, and it can’t move as well.
When attacked, it expels cotton from its body to create a diversion. The cotton it loses grows back in quickly.
Sprites
Height
0'11.8"
0.3 m
Weight
1.3 lb
0.6 kg
Locations
- Black
- Black 2
Moves
Grass and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Cottonee's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | 4 | 4 | 4 | 4 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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8 | 8 | 8 | 8 | 8 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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10 | 10 | 10 | 10 | 10 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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13 | 13 | 13 | 13 | 13 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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17 | 17 | 17 | 17 | 17 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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19 | 19 | 19 | 19 | 19 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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22 | 22 | 22 | 22 | 22 | Poison Powder | 35 | — | 75% | Poisons the target. |
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26 | 26 | 26 | 26 | 26 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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28 | 28 | 28 | 28 | 28 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | 31 | 31 | 31 | 31 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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35 | 35 | 35 | 35 | 35 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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37 | 37 | 37 | 37 | 37 | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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40 | 40 | 40 | 40 | 40 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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44 | 44 | 44 | 44 | 44 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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46 | 46 | 46 | 46 | 46 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | 99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |