Essentials
Abilities
- Own Tempo
Prevents confusion.
- Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Hidden Ability
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 713
- Mountain Kalos
- 80
Names
- Japanese
- クレベース (kurebeesu)
- クレベース
- Korean
- 크레베이스
- Chinese
- 冰岩怪
- 冰岩怪
- French
- Séracrawl
- German
- Arktilas
- Spanish
- Avalugg
- Italian
- Avalugg
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bergmite | Avalugg Level up, starting at level 37 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 86.4 | 363 | 394 | |
Attack | 86.2 | 302 | 333 | |
Defense | 99.3 | 436 | 467 | |
Special Attack | 18.7 | 156 | 187 | |
Special Defense | 17.7 | 160 | 191 | |
Speed | 5.6 | 124 | 155 | |
Total | 74.6 |
Flavor
Flavor Text
-
Its ice-covered body is as hard as steel. Its cumbersome frame crushes anything that stands in its way.
The way several Bergmite huddle on its back makes it look like an aircraft carrier made of ice.
Its ice-covered body is as hard as steel. Its cumbersome frame crushes anything that stands in its way.
The way several Bergmite huddle on its back makes it look like an aircraft carrier made of ice.
Sprites
Height
6'6.7"
2.0 m
Weight
1113.3 lb
505.0 kg
Locations
Moves
Ice moves get STAB, and have their type highlighted in green.
Physical moves better suit Avalugg's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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0 | 0 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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— | — | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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— | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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— | — | — | — | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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— | — | — | — | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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— | — | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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5 | 5 | — | — | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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5 | 5 | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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10 | 10 | 10 | 10 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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15 | 15 | 15 | 15 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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20 | 20 | 20 | 20 | Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
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22 | 22 | 22 | 22 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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26 | 26 | 26 | 26 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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30 | 30 | 30 | 30 | Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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35 | 35 | 35 | 35 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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42 | 42 | 42 | 42 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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46 | 46 | 46 | 46 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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51 | 51 | 51 | 51 | Recover | 10 | — | — | Heals the user by half its max HP. |
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56 | 56 | 56 | 56 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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60 | 60 | 60 | 60 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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65 | 65 | 65 | 65 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Bergmite but not Avalugg | |||||||||||
Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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79 | 79 | 79 | 79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |