Essentials
Pokédex Numbers
- Introduced in
- National
- 603
- Original Unova
- 109
- Updated Unova
- 178
Names
- Japanese
- シビビール (shibibiiru)
- シビビール
- Korean
- 저리릴
- Chinese
- 麻麻鰻
- 麻麻鳗
- French
- Lampéroie
- German
- Zapplalek
- Spanish
- Eelektrik
- Italian
- Eelektrik
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Tynamo | Eelektrik Level up, starting at level 39 | Eelektross Use a Thunder Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 48.0 | 303 | 334 | |
Attack | 60.5 | 238 | 269 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 58.9 | 218 | 249 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 17.2 | 148 | 179 | |
Total | 38.0 |
Flavor
Flavor Text
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They coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns.
These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.
It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.
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It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.
These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.
It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.
These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.
Sprites
Height
3'11.2"
1.2 m
Weight
48.5 lb
22.0 kg
Locations
- Black 2
- White 2
Moves
Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Eelektrik's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
0 | 0 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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— | — | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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— | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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— | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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— | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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— | — | — | — | — | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | — | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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— | — | — | — | — | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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— | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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— | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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— | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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— | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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— | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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9 | 9 | 9 | 9 | 9 | 9 | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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19 | 19 | 19 | 19 | 19 | 19 | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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29 | 29 | 29 | 29 | 29 | 29 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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39 | 39 | 39 | 39 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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44 | 44 | 44 | 44 | 44 | 44 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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49 | 49 | 49 | 49 | 49 | 49 | Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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54 | 54 | 54 | 54 | 54 | 54 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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59 | 59 | 59 | 59 | 59 | 59 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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64 | 64 | 64 | 64 | 64 | 64 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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69 | 69 | 69 | 69 | 69 | 69 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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74 | 74 | 74 | 74 | 74 | 74 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Level up, learned by Tynamo but not Eelektrik | |||||||||||||
— | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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62 | 62 | 62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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93 | 93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |