Essentials
Abilities
- Flower Veil
Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Hidden Ability
- Symbiosis
Passes the bearer's held item to an ally when the ally uses up its item.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 671
- Central Kalos
- 70
- Updated Alola
- 102
- Updated Melemele
- 102
- Updated Ula'ula
- 47
- Updated Poni
- 46
Names
- Japanese
- フラージェス (furaajesu)
- フラージェス
- Korean
- 플라제스
- Chinese
- 花潔夫人
- 花洁夫人
- French
- Florges
- German
- Florges
- Spanish
- Florges
- Italian
- Florges
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Flabébé | Floette Level up, starting at level 19 | Florges Use a Shiny Stone |
Florges Forms
Forms only differ in appearance. Florges's flower is set as a Flabébé or Floette, and cannot be changed.
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 70.1 | 329 | 360 | |
Attack | 36.4 | 198 | 229 | |
Defense | 46.7 | 204 | 235 | |
Special Attack | 87.7 | 292 | 323 | |
Special Defense | 99.4 | 376 | 407 | |
Speed | 58.8 | 218 | 249 | |
Total | 84.3 |
Flavor
Flavor Text
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It claims exquisite flower gardens as its territory, and it obtains power from basking in the energy emitted by flowering plants.
In times long past, governors of castles would invite Florges to create flower gardens to embellish the castle domains.
It claims exquisite flower gardens as its territory, and it obtains power from basking in the energy emitted by flowering plants.
In times long past, governors of castles would invite Florges to create flower gardens to embellish the castle domains.
-
It controls the flowers it grows. The petal blizzards that Florges triggers are overwhelming in their beauty and power.
Its life can span several hundred years. It’s said to devote its entire life to protecting gardens.
Sprites
Height
3'7.3"
1.1 m
Weight
22.0 lb
10.0 kg
Locations
Moves
Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Florges's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Disarming Voice | 15 | 40 | — | Never misses. |
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— | — | — | — | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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— | — | — | — | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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— | — | — | — | Magical Leaf | 20 | 60 | — | Never misses. |
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— | — | — | — | Flower Shield | 10 | — | — | Raises the Defense of all Grass Pokémon in battle. |
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— | — | — | — | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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— | — | — | — | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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— | — | — | — | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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— | — | — | — | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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— | — | — | — | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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— | — | — | — | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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— | — | — | — | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Level up, learned by Floette but not Florges | |||||||||||
— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | — | — | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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15 | 15 | 15 | 15 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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50 | 50 | 50 | 50 | Light of Ruin | 5 | 140 | 90% | User receives 1/2 the damage inflicted in recoil. |
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58 | 58 | 58 | 58 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Flabébé but not Florges | |||||||||||
Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | 99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |