Essentials
Abilities
- Run Away
Ensures success fleeing from wild battles.
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Hidden Ability
- Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 417
- Original Sinnoh
- 55
- Extended Sinnoh
- 55
- Coastal Kalos
- 132
Names
- Japanese
- パチリス (pachirisu)
- パチリス
- Official roomaji
- Pachirisu
- Korean
- 파치리스
- Chinese
- 帕奇利茲
- 帕奇利兹
- French
- Pachirisu
- German
- Pachirisu
- Spanish
- Pachirisu
- Italian
- Pachirisu
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Pachirisu |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.5 | 293 | 324 | |
Attack | 12.0 | 158 | 189 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 75.3 | 248 | 279 | |
Speed | 78.9 | 258 | 289 | |
Total | 38.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/19
Flavor
Flavor Text
-
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
-
It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
Sprites
Height
1'3.7"
0.4 m
Weight
8.6 lb
3.9 kg
Locations
- Diamond
- Pearl
- Platinum
- X
- Y
Pal Park
- Area
- Forest
- Score
- 50
- Rate
- 30
Moves
Electric moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
|||
— | — | — | — | — | — | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||
5 | 5 | 5 | 5 | 5 | 5 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
9 | 9 | 9 | 9 | 9 | 9 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
|||
13 | 13 | 13 | 13 | 13 | 13 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
|||
17 | 17 | 17 | 17 | 17 | 17 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||
19 | 19 | 19 | 19 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
|||||
21 | 21 | 21 | 21 | 21 | 21 | Swift | 20 | 60 | — | Never misses. |
|||
25 | 25 | 25 | 25 | 25 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
||||
25 | 29 | 29 | 29 | 29 | 29 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
|||
33 | 33 | 33 | 33 | 33 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
||||
29 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
||||||||
33 | 37 | 37 | 37 | 37 | 37 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||
41 | 41 | 41 | 41 | 41 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
||||
37 | 45 | 45 | 45 | 45 | 45 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
|||
49 | 49 | 49 | 49 | 49 | Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
|||||||||
Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||||||||
Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
|||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
|||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||
Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
|||||||||
Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||||||||
Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
|||||||||
Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
||||||||
Ion Deluge | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. |
||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||
Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
|||||||||
Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
|||||||||
Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
|||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||
Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
|||||||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
|||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||
Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||||||
Shock Wave | 20 | 60 | — | Never misses. |
|||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||
Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||||||||
Swift | 20 | 60 | — | Never misses. |
|||||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
|||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
||||||||
24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||
25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||||
32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | Shock Wave | 20 | 60 | — | Never misses. |
||||||||
42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||
44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||
49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
||||
56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|||
58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||
70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||||
72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
||||
73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||||||
82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||
83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
||||||||
86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||
89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
|||
90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||
100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
|||||
H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |