Essentials
Pokédex Numbers
- Introduced in
- National
- 312
- Original Hoenn
- 81
- Central Kalos
- 97
- New Hoenn
- 83
Names
- Japanese
- マイナン (mainan)
- マイナン
- Official roomaji
- Minun
- Korean
- 마이농
- Chinese
- 負電拍拍
- 負电拍拍
- French
- Négapi
- German
- Minun
- Spanish
- Minun
- Italian
- Minun
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Minun |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.5 | 293 | 324 | |
Attack | 8.6 | 148 | 179 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 58.9 | 218 | 249 | |
Special Defense | 69.9 | 238 | 269 | |
Speed | 78.9 | 258 | 289 | |
Total | 38.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/13/15
Flavor
Flavor Text
-
It cheers on friends. If its friends are losing, its body lets off more and more sparks.
-
Exposure to electricity from Minun and Plusle promotes blood circulation and relaxes muscles.
It cheers on friends. If its friends are losing, its body lets off more and more sparks.
Minun is more concerned about cheering on its partners than its own safety. It shorts out the electricity in its body to create brilliant showers of sparks to cheer on its teammates.
Minun loves to cheer on its partner in battle. It gives off sparks from its body while it is doing so. If its partner is in trouble, this Pokémon gives off increasing amounts of sparks.
Sprites
Height
1'3.7"
0.4 m
Weight
9.3 lb
4.2 kg
Locations
- Ruby
- Sapphire
- Emerald
- HeartGold
- SoulSilver
- Y
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Minun's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
||||||||
— | — | — | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
||||||||
— | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
||||
— | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
||||||||||
— | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
||||||||||
— | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
||||||||||
— | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
||||||||||
— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
||||||||||
4 | 3 | 3 | 3 | 3 | — | — | — | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
10 | 7 | 7 | 7 | 7 | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
13 | 10 | 10 | 10 | 10 | 4 | 4 | 4 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
||
19 | 15 | 15 | 15 | 15 | 7 | 7 | 7 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
|||
22 | 17 | 17 | 17 | 17 | 10 | 10 | 10 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
|||
28 | 21 | 21 | 21 | 21 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
||||||
13 | 13 | 13 | Switcheroo | 10 | — | 100% | User and target swap items. |
||||||||
16 | 16 | 16 | Swift | 20 | 60 | — | Never misses. |
||||||||
19 | 19 | 19 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
||||||||
24 | 24 | 24 | 24 | 22 | 22 | 22 | Copycat | 20 | — | — | Uses the target's last used move. |
||||
29 | 29 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
|||||||||
29 | 29 | 31 | 31 | Swift | 20 | 60 | — | Never misses. |
|||||||
31 | 31 | 35 | 35 | 25 | 25 | 25 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
||||
31 | 35 | 35 | 38 | 38 | 28 | 28 | 28 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
|||
37 | 38 | 38 | 42 | 42 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
||||||
31 | 31 | 31 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
||||||||
40 | 42 | 42 | 44 | 44 | 34 | 34 | 34 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
|||
47 | 44 | 44 | 48 | 48 | 37 | 37 | 37 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
|||
48 | 48 | 51 | 51 | 40 | 40 | 40 | Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
||||
43 | 43 | 43 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
||||||||
51 | 51 | 56 | 56 | 46 | 46 | 46 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
||||
63 | 63 | 49 | 49 | 49 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
|||||||||||
Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||
Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
|||||||||||
Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
|||||||||||
Sing | 15 | — | 55% | Puts the target to sleep. |
|||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||||||||
Sweet Kiss | 10 | — | 75% | Confuses the target. |
|||||||||||
Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
|||||||||||
Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
|||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||||
Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
|||||||||||
Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
|||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
||||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||||
Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
|||||||||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
|||||||||||
Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
|||||||||||
Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
|||||||||||
Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
|||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
|||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
|||||||||||
Shock Wave | 20 | 60 | — | Never misses. |
|||||||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||
Swift | 20 | 60 | — | Never misses. |
|||||||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||||||||||
Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
|||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
||||||||
24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||
25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
||||||||
42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||||
49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
||||||
56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
||||
57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
||||
58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||
H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||||
72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
||||||
73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
||||
78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||||||||
82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||
83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||
86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||
87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||
88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||
90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||
100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |