Essentials
Abilities
- Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
- Competitive
Raises Special Attack by two stages upon having any stat lowered.
Hidden Ability
- Friend Guard
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 39
- Kanto
- 39
- Original Johto
- 44
- Original Hoenn
- 138
- Updated Johto
- 44
- Updated Unova
- 282
- Mountain Kalos
- 120
- New Hoenn
- 143
- Original Alola
- 135
- Original Akala
- 62
- Updated Alola
- 168
- Updated Akala
- 69
Names
- Japanese
- プリン (purin)
- プリン
- Official roomaji
- Purin
- Korean
- 푸린
- Chinese
- 胖丁
- 胖丁
- French
- Rondoudou
- German
- Pummeluff
- Spanish
- Jigglypuff
- Italian
- Jigglypuff
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Igglybuff | Jigglypuff Level up, with at least 220 happiness | Wigglytuff Use a Moon Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 96.4 | 403 | 434 | |
Attack | 12.0 | 158 | 189 | |
Defense | 1.0 | 108 | 139 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 1.3 | 118 | 149 | |
Speed | 2.7 | 108 | 139 | |
Total | 7.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/20
Flavor
Flavor Text
-
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Looking into its cute, round eyes makes it start singing a song so pleasant listeners can’t help but fall asleep.
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It captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody.
If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.
Jigglypuff’s vocal cords can freely adjust the wavelength of its voice. This Pokémon uses this ability to sing at precisely the right wavelength to make its foes most drowsy.
When this Pokémon sings, it never pauses to breathe. If it is in a battle against an opponent that does not easily fall asleep, Jigglypuff cannot breathe, endangering its life.
-
It hugely inflates its stomach and sings a mysterious melody. If you hear this melody, you’ll become sleepy right away.
Jigglypuff possess a vocal range that exceeds 12 octaves, but each individual’s singing skill depends on its own effort.
Recordings of Jigglypuff’s strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.
The songs they sing are totally different depending on the region they live in. Some even sound like they’re shouting!
Sprites
Height
1'7.7"
0.5 m
Weight
12.1 lb
5.5 kg
Locations
- Red
- Blue
- Yellow
- Gold
- Silver
- Crystal
- Ruby
- Sapphire
- Emerald
- FireRed
- LeafGreen
- HeartGold
- SoulSilver
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Normal and Fairy moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Sing | 15 | — | 55% | Puts the target to sleep. |
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4 | 4 | 5 | 5 | 5 | 3 | 3 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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9 | 9 | 9 | 9 | 9 | 7 | 5 | 5 | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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10 | 8 | 9 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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11 | 11 | Disarming Voice | 15 | 40 | — | Never misses. |
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14 | 14 | 14 | 13 | 13 | 13 | 15 | 14 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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19 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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24 | 18 | 17 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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19 | 19 | 17 | 21 | 20 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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24 | 24 | 21 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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17 | 17 | 24 | 22 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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25 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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25 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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25 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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28 | 27 | Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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21 | 21 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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25 | 25 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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29 | 29 | 29 | 25 | 29 | 29 | 32 | 30 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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34 | 34 | 34 | 29 | 33 | 33 | 35 | 32 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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33 | 37 | 37 | 35 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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37 | 41 | 41 | Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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39 | 41 | 45 | 45 | 37 | 38 | Mimic | 10 | — | — | Copies the target's last used move. |
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40 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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44 | 45 | 49 | 48 | 44 | 41 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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50 | Disarming Voice | 15 | 40 | — | Never misses. |
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39 | 39 | 49 | 49 | 53 | 53 | 49 | 45 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Level up, learned by Igglybuff but not Jigglypuff | |||||||||||||||
— | — | — | — | — | — | — | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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14 | 14 | 13 | 13 | 13 | 9 | 9 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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17 | 17 | 17 | 11 | 11 | Copycat | 20 | — | — | Uses the target's last used move. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Igglybuff but not Jigglypuff | |||||||||||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Tutor, learned by Igglybuff but not Jigglypuff | |||||||||||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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01 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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18 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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30 | Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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41 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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42 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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48 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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45 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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49 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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50 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Machine, learned by Igglybuff but not Jigglypuff | |||||||||||||||
16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |