Essentials
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
- Leaf Guard
Protects against major status ailments during strong sunlight.
Hidden Ability
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 187
- Original Johto
- 67
- Updated Johto
- 67
- Central Kalos
- 135
Names
- Japanese
- ハネッコ (hanekko)
- ハネッコ
- Official roomaji
- Hanecco
- Korean
- 통통코
- Chinese
- 毽子草
- 毽子草
- French
- Granivol
- German
- Hoppspross
- Spanish
- Hoppip
- Italian
- Hoppip
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Hoppip | Skiploom Level up, starting at level 18 | Jumpluff Level up, starting at level 27 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 4.5 | 243 | 274 | |
Attack | 6.1 | 138 | 169 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 9.2 | 138 | 169 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 29.7 | 168 | 199 | |
Total | 4.6 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/11/14
Flavor
Flavor Text
-
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
-
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Sprites
Height
1'3.7"
0.4 m
Weight
1.1 lb
0.5 kg
Locations
- Gold
- Silver
- Crystal
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Grass and Flying moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | — | Splash | 40 | — | — | Does nothing. |
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— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | 5 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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5 | 5 | 5 | 7 | 7 | 6 | 6 | 6 | 6 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 8 | 8 | 8 | 8 | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | 10 | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | 12 | 12 | 12 | 12 | 12 | 12 | Poison Powder | 35 | — | 75% | Poisons the target. |
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15 | 15 | 15 | 14 | 14 | 14 | 14 | 14 | 14 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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17 | 17 | 17 | 16 | 16 | 16 | 16 | 16 | 16 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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19 | 19 | 19 | 19 | 19 | 19 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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20 | 20 | 20 | 22 | 22 | 22 | 22 | 22 | 22 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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25 | 25 | 25 | 25 | 25 | 25 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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28 | 28 | 28 | 28 | 28 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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31 | 31 | 31 | 31 | 31 | Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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25 | 25 | 25 | 28 | 34 | 34 | 34 | 34 | 34 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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31 | 37 | 37 | 37 | 37 | 37 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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34 | 40 | 40 | 40 | 40 | 40 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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37 | 43 | 43 | 43 | 43 | 43 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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40 | 46 | 46 | 46 | 46 | 46 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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43 | 49 | 49 | 49 | 49 | 49 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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30 | 30 | 30 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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62 | 62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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62 | Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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H5 | H5 | H5 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |