Essentials
Abilities
- Effect Spore
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
- Poison Heal
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Hidden Ability
- Quick Feet
Increases Speed to 1.5× with a major status ailment.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 285
- Original Hoenn
- 34
- New Hoenn
- 35
Names
- Japanese
- キノココ (kinokoko)
- キノココ
- Official roomaji
- Kinococo
- Korean
- 버섯꼬
- Chinese
- 蘑蘑菇
- 蘑蘑菇
- French
- Balignon
- German
- Knilz
- Spanish
- Shroomish
- Italian
- Shroomish
Breeding
Compatibility
Training
Wild held items
nothing | ||
5% | Kebia Berry | |
5% | Kebia Berry | |
nothing | ||
50% | Tiny Mushroom | |
5% | Big Mushroom |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Shroomish | Breloom Level up, starting at level 23 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 8.6 | 148 | 179 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 12.4 | 138 | 169 | |
Total | 11.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/12/16
Flavor
Flavor Text
-
It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.
-
It prefers damp places. By day it remains still in the forest shade. It releases toxic powder from its head.
It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.
Shroomish live in damp soil in the dark depths of forests. They are often found keeping still under fallen leaves. This Pokémon feeds on compost that is made up of fallen, rotted leaves.
If Shroomish senses danger, it shakes its body and scatters spores from the top of its head. This Pokémon’s spores are so toxic, they make trees and weeds wilt.
Sprites
Height
1'3.7"
0.4 m
Weight
9.9 lb
4.5 kg
Locations
- Ruby
- Sapphire
- Emerald
Pal Park
- Area
- Forest
- Score
- 50
- Rate
- 30
Moves
Grass moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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4 | 5 | 5 | 5 | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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7 | 9 | 9 | 9 | 5 | 5 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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10 | 13 | 13 | 13 | 8 | 8 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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16 | 17 | 17 | 17 | 12 | 12 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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22 | 21 | 21 | 21 | 15 | 15 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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28 | 25 | 25 | 25 | 19 | 19 | Poison Powder | 35 | — | 75% | Poisons the target. |
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29 | 29 | 29 | 22 | 22 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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26 | 26 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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36 | 33 | 33 | 33 | 29 | 29 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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45 | 37 | 37 | 37 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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33 | 33 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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41 | 41 | 41 | 36 | 36 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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54 | 45 | 45 | 45 | 40 | 40 | Spore | 15 | — | 100% | Puts the target to sleep. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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H5 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |