Essentials
Abilities
- Water Compaction
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Hidden Ability
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 770
- Original Alola
- 187
- Original Akala
- 114
- Updated Alola
- 226
- Updated Akala
- 127
Names
- Japanese
- シロデスナ (shirodesuna)
- シロデスナ
- Korean
- 모래성이당
- Chinese
- 噬沙堡爺
- 噬沙堡爷
- French
- Trépassable
- German
- Colossand
- Spanish
- Palossand
- Italian
- Palossand
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Sandygast | Palossand Level up, starting at level 42 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 78.7 | 343 | 374 | |
Attack | 48.9 | 218 | 249 | |
Defense | 88.1 | 288 | 319 | |
Special Attack | 80.1 | 268 | 299 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 12.4 | 138 | 169 | |
Total | 58.8 |
Flavor
Flavor Text
-
Possessed people controlled by this Pokémon transformed its sand mound into a castle. As it evolved, its power to curse grew ever stronger.
Buried beneath the castle are masses of dried-up bones from those whose vitality it has drained.
Each of its grains of sand has its own will. Palossand eats small Pokémon and siphons away their vital essence while they’re still alive.
Once it has whipped up a sandstorm to halt its opponents in their tracks, this terrifying Pokémon snatches away their vitality.
Sprites
Height
4'3.2"
1.3 m
Weight
551.2 lb
250.0 kg
Locations
Moves
Ghost and Ground moves get STAB, and have their type highlighted in green.
Special moves better suit Palossand's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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5 | 5 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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9 | 9 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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14 | 14 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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18 | 18 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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23 | 23 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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27 | 27 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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32 | 32 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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36 | 36 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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41 | 41 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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47 | 47 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | 54 | Shore Up | 10 | — | — | Heals the user for ½ its max HP, or ⅔ during a sandstorm. |
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60 | 60 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Sandygast but not Palossand | |||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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60 | 60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |