Essentials

Pyukumuku

Sea Cucumber Pokémon

Pyukumuku

Water

Abilities

Innards Out

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

Hidden Ability

Unaware

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
ナマコブシ (namakobushi)
ナマコブシ
Korean
해무기
Chinese
拳海參
拳海参
French
Concombaffe
German
Gufa
Spanish
Pyukumuku
Italian
Pyukumuku

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
144 Search:
Effort points
  • 2 Special Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Pyukumuku

Stats

Pctile Min IVs Max IVs
HP
55
29.9 283 314
Attack
60
30.0 188 219
Defense
130
95.3 328 359
Special Attack
30
5.7 128 159
Special Defense
130
96.7 328 359
Speed
5
0.2 78 109
Total
410
40.4

Flavor

Flavor Text

Generation 7
Moon

These Pokémon line the beaches. The sticky mucous that covers their bodies can be used to soothe sunburned skin. How convenient!

Sprites

Pyukumuku Pyukumuku

Miscellany

Species
Sea Cucumber Pokémon Search:
Color
Black Search:
Cry
Shape
Caudal Search:

Height

Trainer dude

Pyukumuku
3

0'11.8"
0.3 m

Weight

Trainer dudette

Pyukumuku
12

2.6 lb
1.2 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Pyukumuku's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Water Sport Water status 15

Halves all Fire-type damage.

Mud Sport Ground status 15

Halves all Electric-type damage.

Harden Normal status 30

Raises the user's Defense by one stage.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

5 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

9 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

17 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

21 Purify Poison status 20

Cures the target of a major status ailment and heals the user for 50% of its max HP.

25 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

29 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

33 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

37 Recover Normal status 10

Heals the user by half its max HP.

41 Soak Water status 20 100%

Changes the target's type to Water.

45 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

49 Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Bestow Normal status 15

Gives the user's held item to the target.

• Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

60 Quash Dark status 15 100%

Makes the target act last this turn.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links