Essentials
Abilities
- Innards Out
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Hidden Ability
- Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 771
- Original Alola
- 200
- Original Akala
- 127
- Updated Alola
- 256
- Updated Akala
- 157
Names
- Japanese
- ナマコブシ (namakobushi)
- ナマコブシ
- Korean
- 해무기
- Chinese
- 拳海參
- 拳海参
- French
- Concombaffe
- German
- Gufa
- Spanish
- Pyukumuku
- Italian
- Pyukumuku
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Pyukumuku |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.8 | 283 | 314 | |
Attack | 29.8 | 188 | 219 | |
Defense | 95.3 | 328 | 359 | |
Special Attack | 5.7 | 128 | 159 | |
Special Defense | 96.6 | 328 | 359 | |
Speed | 0.2 | 78 | 109 | |
Total | 39.9 |
Flavor
Flavor Text
-
It lives in shallow seas, such as areas near a beach. It can eject its internal organs, which it uses to engulf its prey or battle enemies.
These Pokémon line the beaches. The sticky mucous that covers their bodies can be used to soothe sunburned skin. How convenient!
The tradition known as Pyukumuku chucking started from the custom of throwing Pyukumuku back into the sea after they wash onshore.
Its entire body is covered in its own slime. If you accidentally step on one, you’ll slip, and it will get mad and smack you!
Sprites
Height
0'11.8"
0.3 m
Weight
2.6 lb
1.2 kg
Locations
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Pyukumuku's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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— | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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— | — | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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— | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | — | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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5 | 5 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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9 | 9 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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17 | 17 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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21 | 21 | Purify | 20 | — | — | Cures the target of a major status ailment and heals the user for 50% of its max HP. |
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25 | 25 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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29 | 29 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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33 | 33 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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37 | 37 | Recover | 10 | — | — | Heals the user by half its max HP. |
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41 | 41 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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45 | 45 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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49 | 49 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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60 | 60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |