Essentials
Abilities
- Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
- Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Hidden Ability
- Speed Boost
Raises Speed one stage after each turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 545
- Original Unova
- 51
- Updated Unova
- 45
- Central Kalos
- 122
Names
- Japanese
- ペンドラー (pendoraa)
- ペンドラー
- Korean
- 펜드라
- Chinese
- 蜈蚣王
- 蜈蚣王
- French
- Brutapode
- German
- Cerapendra
- Spanish
- Scolipede
- Italian
- Scolipede
Breeding
Compatibility
Training
Wild held items
50% | Pecha Berry | |
5% | Poison Barb | |
5% | Poison Barb | |
5% | Poison Barb | |
nothing | ||
5% | Poison Barb |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Venipede | Whirlipede Level up, starting at level 22 | Scolipede Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 75.0 | 268 | 299 | |
Defense | 71.2 | 246 | 277 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 47.7 | 206 | 237 | |
Speed | 92.4 | 292 | 323 | |
Total | 61.7 |
Flavor
Flavor Text
-
With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.
Highly aggressive, it uses the claws near its neck to dig into its opponents and poison them.
It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.
-
It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.
With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.
It clasps its prey with the claws on its neck until it stops moving. Then it finishes it off with deadly poison.
With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.
Sprites
Height
8'2.4"
2.5 m
Weight
442.0 lb
200.5 kg
Locations
- Black 2
- White 2
Moves
Bug and Poison moves get STAB, and have their type highlighted in green.
Physical moves better suit Scolipede's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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— | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | — | — | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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— | — | — | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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0 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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— | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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— | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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— | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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— | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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— | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | — | — | — | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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5 | 5 | 5 | 5 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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8 | 8 | 8 | 8 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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12 | 12 | 12 | 12 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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15 | 15 | 15 | 15 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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23 | 23 | 23 | 23 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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28 | 28 | 28 | 28 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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30 | 30 | 30 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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33 | 33 | 33 | 33 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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39 | 39 | 39 | 39 | Steamroller | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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44 | 44 | 44 | 44 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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47 | 47 | 47 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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50 | 50 | 50 | 50 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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55 | 55 | 55 | 55 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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65 | 65 | 65 | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Level up, learned by Whirlipede but not Scolipede | |||||||||||
22 | 22 | 22 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Venipede but not Scolipede | |||||||||||
Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | Smart Strike | 10 | 70 | — | Never misses. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |