Essentials
Abilities
- Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
- Sticky Hold
Prevents a held item from being removed by other Pokémon.
Hidden Ability
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 317
- Original Hoenn
- 96
- Central Kalos
- 99
- New Hoenn
- 101
Names
- Japanese
- マルノーム (marunoomu)
- マルノーム
- Official roomaji
- Marunoom
- Korean
- 꿀꺽몬
- Chinese
- 吞食獸
- 吞食兽
- French
- Avaltout
- German
- Schlukwech
- Spanish
- Swalot
- Italian
- Swalot
Breeding
Compatibility
Training
Wild held items
5% | Big Pearl | |
nothing | ||
5% | Big Pearl | |
5% | Big Pearl | |
5% | Oran Berry | |
nothing | ||
50% | Oran Berry | |
5% | Sitrus Berry |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Gulpin | Swalot Level up, starting at level 26 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 90.4 | 373 | 404 | |
Attack | 46.3 | 214 | 245 | |
Defense | 66.4 | 234 | 265 | |
Special Attack | 57.0 | 214 | 245 | |
Special Defense | 67.9 | 234 | 265 | |
Speed | 34.8 | 178 | 209 | |
Total | 54.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/13/16
Flavor
Flavor Text
-
It swallows anything whole. It sweats toxic fluids from its follicles to douse foes.
-
It swallows anything whole. It sweats toxic fluids from its follicles to douse foes.
It gulps anything that fits in its mouth. Its special enzymes can dissolve anything.
When Swalot spots prey, it spurts out a hideously toxic fluid from its pores and sprays the target. Once the prey has weakened, this Pokémon gulps it down whole with its cavernous mouth.
Swalot has no teeth, so what it eats, it swallows whole, no matter what. Its cavernous mouth yawns widely. An automobile tire could easily fit inside this Pokémon’s mouth.
Sprites
Height
5'6.9"
1.7 m
Weight
176.4 lb
80.0 kg
Locations
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Poison moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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— | — | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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— | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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— | — | — | — | — | Poison Gas | 40 | — | 90% | Poisons the target. |
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0 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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— | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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— | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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— | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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— | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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— | Poison Gas | 40 | — | 90% | Poisons the target. |
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— | — | — | — | — | — | Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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6 | 6 | 6 | 6 | 5 | 5 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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9 | 9 | 9 | 9 | 8 | 8 | Poison Gas | 40 | — | 90% | Poisons the target. |
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14 | 14 | 14 | 14 | 10 | 10 | Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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17 | 17 | 17 | 17 | 12 | 12 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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17 | 17 | Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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23 | 23 | 23 | 23 | 20 | 20 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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25 | 25 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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26 | 26 | 26 | 26 | 26 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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30 | 30 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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30 | 30 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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30 | 30 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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37 | 37 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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31 | 30 | 30 | 30 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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38 | 38 | Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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40 | 38 | 45 | 45 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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40 | 38 | 45 | 45 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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40 | 38 | 45 | 45 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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46 | 49 | 49 | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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48 | 45 | 52 | 52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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52 | 59 | 59 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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59 | 66 | 66 | 54 | 54 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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66 | 73 | 73 | 61 | 61 | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Egg, learned by Gulpin but not Swalot | |||||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |