Essentials
Abilities
- Rough Skin
Damages attacking Pokémon for 1/8 their max HP on contact.
Hidden Ability
- Speed Boost
Raises Speed one stage after each turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 318
- Original Hoenn
- 97
- Central Kalos
- 55
- New Hoenn
- 102
- Original Alola
- 264
- Original Poni
- 79
- Updated Alola
- 345
- Updated Poni
- 92
Names
- Japanese
- キバニア (kibania)
- キバニア
- Official roomaji
- Kibanha
- Korean
- 샤프니아
- Chinese
- 利牙魚
- 利牙鱼
- French
- Carvanha
- German
- Kanivanha
- Spanish
- Carvanha
- Italian
- Carvanha
Breeding
Compatibility
Training
Wild held items
nothing | ||
5% | Deep Sea Tooth | |
5% | Deep Sea Tooth | |
5% | Deep Sea Tooth | |
nothing | ||
5% | Deep Sea Tooth |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Carvanha | Sharpedo Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 15.8 | 263 | 294 | |
Attack | 65.1 | 248 | 279 | |
Defense | 1.0 | 108 | 139 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 0.3 | 108 | 139 | |
Speed | 47.9 | 198 | 229 | |
Total | 16.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/12/18
Flavor
Flavor Text
-
They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls.
-
They form packs to attack boats and rip out their hulls to sink them. They live in rivers in the jungle.
It lives in massive rivers that course through jungles. It swarms prey that enter its territory.
Carvanha’s strongly developed jaws and its sharply pointed fangs pack the destructive power to rip out boat hulls. Many boats have been attacked and sunk by this Pokémon.
If anything invades Carvanha’s territory, it will swarm and tear at the intruder with its pointed fangs. On its own, however, this Pokémon turns suddenly timid.
-
Each school has its own territory. Any intruders are mercilessly attacked with fangs bared.
If they scent the faintest trace of blood, they rush to attack en masse. When alone, they’re rather cowardly.
They’re such cowards that they won’t hunt alone. When five or so of them get together, they suddenly turn ferocious!
With its sturdy jaws and fangs, it can easily chomp wooden boats to splinters. It fights with Basculin over food.
Sprites
Height
2'7.5"
0.8 m
Weight
45.9 lb
20.8 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Sea
- Score
- 50
- Rate
- 30
Moves
Water and Dark moves get STAB, and have their type highlighted in green.
Physical moves better suit Carvanha's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
— | — | — | — | — | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
7 | 6 | 6 | 6 | 6 | 4 | 4 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
|||
13 | 8 | 8 | 8 | 8 | 8 | 8 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
|||
16 | 11 | 11 | 11 | 11 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
|||||
22 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|||||||||
16 | 16 | 16 | 16 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
||||||
11 | 11 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
|||||||
15 | 15 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
||||||||
28 | 18 | 18 | 18 | 18 | 18 | 18 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
|||
31 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||||||||
37 | 21 | 21 | 21 | 21 | 22 | 22 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
26 | 26 | 26 | 26 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
||||||
28 | 28 | 28 | 28 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
||||||
31 | 31 | 31 | 31 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
|||||
43 | 36 | 36 | 36 | 36 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
|||||
25 | 25 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
||||||||
29 | 29 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
||||||||
32 | 32 | Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
||||||||
36 | 36 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
||||||||
39 | 39 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
||||||||
38 | 38 | 38 | 38 | 43 | 43 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||||
Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
||||||||||
Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||
Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
||||||||||
Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
||||||||||
Swift | 20 | 60 | — | Never misses. |
||||||||||
Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||||
Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
||||||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||
Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||||||
Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
Swift | 20 | 60 | — | Never misses. |
||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
||||||||||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
||||||||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
|||
10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
|||
13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
|||
14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||
17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
|||
42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
|||
55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
||||||||
58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||
48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||||
55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
||||||
66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
||||
78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||||||
79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||
82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||
83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
||||||||
67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
|||||||
87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||
90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
||||||
H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
|||||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||
95 | 95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
||||||
97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||||||
H7 | H7 | H7 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
|||||||
H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
|||||||
H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||||||
H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |