Essentials

Bellossom

Bellossom

Grass

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Dream Ability

Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
182
Original Johto
86 Gold, Silver, Crystal
Hoenn
91 Ruby, Sapphire, Emerald
Updated Johto
86 HeartGold, SoulSilver

Names

French
Joliflor
Chinese
美麗花
German
Blubella
Korean
아르코
Japanese
キレイハナ (kireihana)
Official Roomaji
Kireihana

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Plant
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
184 Search:
2628 EXP at level
Effort points
  • 3 Special Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Oddish Gloom Level up, starting at level 21 Vileplume Use a Leaf Stone
Bellossom Use a Sun Stone

Stats

Pctile Min IVs Max IVs
HP
75
67.4 323 354
Attack
80
57.8 228 259
Defense
85
72.6 238 269
Special Attack
90
75.6 248 279
Special Defense
100
87.4 268 299
Speed
50
31.3 168 199
Total
480
65.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯☆
Skill
★★★✯☆
Stamina
★✯✯
Jump
★★✯☆
Total
8/15/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

When the heavy rainfall season ends, it is drawn out by warm sunlight to dance in the open.

HeartGold

BELLOSSOM gather at times and seem to dance. They say that the dance is a ritual to summon the sun.

SoulSilver

Plentiful in the tropics. When it dances, its petals rub together and make a pleasant ringing sound.

Generation 5
Black, White

When the heavy rainfall season ends, it is drawn out by warm sunlight to dance in the open.

Sprites

Bellossom Bellossom Bellossom Bellossom

Miscellany

Species
Flower Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Bellossom
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Bellossom
4

1'3.7"
0.4 m

Weight

${_("Trainer dudette")}

Bellossom
58

12.8 lb
5.8 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Special moves better suit Bellossom's higher Special Attack, and have their class highlighted in green.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

23 23 23 23 Magical Leaf Grass special 20 60

Never misses.

53 53 53 53 Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

44 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

55 55 55 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

Level up, learned by Gloom but not Bellossom
Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

9 9 9 9 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

13 13 13 13 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

14 14 14 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

18 18 18 17 17 17 17 Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

29 29 29 29 Lucky Chant Normal non-damaging 30

Prevents the target from scoring critical hits for five turns.

35 35 35 35 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

24 24 24 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

35 35 35 41 41 41 41 Moonlight Normal non-damaging 5

Heals the user by half its max HP. Affected by weather.

47 47 47 47 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

53 53 53 53 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Oddish but not Bellossom
• After You Normal non-damaging 15

Makes the target act next this turn.

• • • • • • Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

• • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

• Nature Power Normal non-damaging 20

Uses a move which depends upon the terrain.

• • • • • • • Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

• Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • • • • • Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

• • • • • • • Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

• • Teeter Dance Normal non-damaging 20 100%

Confuses the target.

• • • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

Machine, learned by Gloom but not Bellossom
36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

Mimic Normal non-damaging 10

Copies the target's last used move.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links